The video discusses the ongoing development of Star Citizen’s Alpha 3.24 patch, focusing on improvements to cargo hauling missions and the introduction of server meshing for Alpha 4.0. Despite challenges and delays in the patch release, significant progress has been made in testing server meshing, with the goal of seamlessly transitioning players between servers and improving crash recovery times.
The video discusses the progress of Star Citizen’s Alpha 3.24 patch, which is still in Evocati testing. The patch aims to introduce improvements to cargo hauling missions, commodity rebalancing, and a new Blockade Runner Mission set. Despite efforts to release Wave 1 PTU as soon as possible, significant known issues remain, delaying the release. The patch includes fixes to aerodynamics, ATC missing vehicle infantry, asop terminal issues, and more. However, there are still various known issues affecting gameplay experience, such as frame rate drops, AI spawning issues, and turret glitches.
The video then delves into the development of server meshing for Star Citizen, a crucial feature for the upcoming Alpha 4.0. The devs have been testing server meshing through a tech preview channel to optimize and improve the system. Server meshing involves splitting the replica from dedicated game servers and connecting multiple servers through a replication layer. The goal is to seamlessly transition players between servers and improve crash recovery times. Despite initial challenges, the devs have made significant progress, allowing players to move between Star systems with server meshing successfully.
The devs have conducted tests where players can move between Stanton and Pyro, encountering some bugs but overall achieving a major milestone. They have subdivided Stanton into multiple servers, tested different player caps, and boundaries, and even stress-tested the system with 800 players. While there are still bugs to resolve, the replication layer and server crash recovery have been integrated into the live build, demonstrating the progress made. The video emphasizes the dedication and perseverance of the devs in making server meshing a reality for Star Citizen.
Looking ahead, the video mentions the upcoming release of static server meshing in Alpha 4.0, expected between the end of summer and CitizenCon in October. The devs plan to optimize player capacity per server and replication layer before moving on to dynamic server meshing. Despite potential challenges, the devs are confident in the tech’s capabilities and are committed to testing and improving the system. The video concludes by inviting viewers to share their thoughts on the updates, upcoming server meshing tests, and the overall progress of Star Citizen. It also encourages viewers to support the channel and participate in the ship giveaway for July.