Star Citizen’s new Nyx system in the 4.4 Evocati PTU patch offers impressive visuals, immersive environments, and unique features like a redesigned transit system and exclusive mining materials, but suffers from performance issues, limited mission variety, and persistent bugs. While the system feels somewhat barebones and unfinished, it shows great potential for future development, leaving the reviewer optimistic about its growth despite current technical challenges.
The video provides an in-depth first-hand review of Star Citizen’s new system, Nyx, as experienced in the 4.4 Evocati PTU patch. The reviewer played the patch extensively, noting that while the server configuration was supposed to be stable, Nyx felt rough, especially around Delmar and Levki, with some known issues like Levki hangers crashing clients. The jump points to Nyx from Stanton and Pyro were explored, with some quirks such as invisible jump point markers in Pyro and a lack of unique visual elements for the Nyx jump points, which felt similar to other systems, though the lore touches added immersion.
Upon arrival in Nyx, the reviewer was impressed by the visuals and immersive atmosphere, particularly the glacium belt around Levki and the revamped Delmare exterior, which felt alive and MMO-like. However, performance issues like low frame rates were noted when approaching certain areas. The freight elevators in Nyx stations were large and accessible to all, which raised concerns about cargo theft due to the lack of security or reservation systems. The interstellar cargo missions were functional but limited, with issues such as the whole sea cargo ship only loading half the cargo automatically and the lack of external freight elevators at some locations, complicating cargo delivery logistics.
Levki’s transit system was redesigned, featuring a rotating train elevator that cycles through floors without player input, adding a unique touch to station navigation. The station itself had multiple floors with various services, including hangers, a consumer level with shops, and a refinery. NPCs like Reco Betaglia returned but with limited interaction and no active missions. New mining materials exclusive to Levki were discovered, adding depth to resource gathering. The asteroid belt hangers were also revamped, providing a more immersive experience with visible asteroid cutouts, though not drastically different from other system hangers.
A significant gameplay change involved the nerfing of Point Defense Cannons (PDCs), reducing their alpha damage by 50% to balance ship defenses and encourage reliance on manned turrets for larger ships. Various ships received tuning adjustments, though details were sparse. The patch also addressed numerous bug fixes from previous versions, including issues with commodities, cargo missions, UI elements, and PDC functionality. Despite these improvements, the reviewer noted that many bugs persist and that the system felt somewhat empty with limited mission variety and no new planets or animals.
In conclusion, the Nyx system in 4.4 is described as a visually stunning but somewhat barebones addition to Star Citizen, with lots of potential for future development. The immersive environments and new features like the transit system and mining materials were praised, but the lack of content, limited missions, and ongoing bugs highlight that this is an early iteration. The reviewer remains optimistic about Nyx’s future growth and is satisfied with the overall experience, despite some technical issues and the sense that the system is still a work in progress rather than a fully fleshed-out game environment.