Star Citizen's New Flight Model | Why Is Flight & Combat Changing AGAIN?

In Star Citizen, there are significant changes coming to the flight model and combat system. One of the major updates is the introduction of Master modes, which will allow players to switch between different operational states for their ships. The first mode, called the standard control mode (SCM), is for combat and general ship functionality. Ships in SCM mode have reduced speeds, but their weapons and shields are active. The second mode, called the quantum control mode (QCM), is for faster traversal and exploration. In QCM, ships can reach higher speeds but have no shields or weapons. These Master modes aim to address the problem of high-speed combat and create more engaging and strategic gameplay.

Another important aspect of the flight model update is the rework of Quantum travel. VFX (visual effects) and programming teams have been working on improving the visuals and overall experience of Quantum travel. They are refining the effects and implementing features like Quantum boost, which allows players to travel quickly within an area of interest. The VFX concepts include refractive elements and additional visual elements to enhance the feeling of traveling through space. Additionally, there have been developments in scanning and the generation of quantum obstacles, which will affect players’ travel paths and exploration.

These updates aim to enhance the immersion and gameplay experience in Star Citizen. Master modes provide players with options for different gameplay styles, while the rework of Quantum travel improves its visuals and adds new features. These changes demonstrate the developers’ commitment to creating dynamic and engaging gameplay in the vast universe of Star Citizen.