The new Star Citizen event featuring Freight Elevators PvE gameplay offers enjoyable collaborative experiences but suffers from technical issues, bottlenecks, and missing features that hinder smooth play and player cooperation. While the developer is working on fixes and future systems promise improvements, the video emphasizes the need for stable releases and enhanced mechanics to fully realize the event’s potential and maintain player engagement.
The video discusses the recent Star Citizen event introduced with patch 4.2.1, focusing on the new Freight Elevators PvE gameplay. While the event has been enjoyable and offers collaborative gameplay that many players seek, it has encountered several issues, notably bottlenecks where players are funneled into the same locations to pick up cargo boxes. This has led to long waits and frustration, compounded by a recent hotfix that unintentionally worsened the problem by causing more players to congregate in one spot. The developer, CIG, is aware of these issues and working on fixes, but the current event highlights ongoing challenges with the Freight Elevators system, which has struggled since its introduction in patch 3.24.
One significant problem arises from the armistice zones around landing pads, which prevent the use of tractor beams to move cargo boxes, creating logistical difficulties. Additionally, players often leave ships parked on landing pads, blocking access and further complicating cargo transport. The video suggests that CIG should implement mechanics allowing players to tow away abandoned ships, offering financial incentives to encourage this behavior. Such features would help alleviate congestion and improve the overall flow of gameplay in these ground-based cargo missions.
The video also touches on the broader issue of lacking features that would enhance the event and the game’s economy. It emphasizes the need for defensive turrets, improved law enforcement systems, and better social tools to facilitate player cooperation. These features are crucial for evolving the gameplay experience but have been delayed due to the current development focus on playability rather than forward progress. The presenter highlights upcoming systems like Starkitect, which could dramatically increase the number of outposts and trade routes, and StarSim, a background simulation intended to create a dynamic economy, both of which could make events like this more engaging and organically driven.
Community feedback from Reddit and other sources reveals frustration with the repetitive nature of the missions and the persistent technical issues with Freight Elevators. Players desire more distributed mission locations and a smoother, more reliable experience. Despite the problems, the event is praised for its concept and potential, offering meaningful in-game rewards and permanent changes tied to player participation. The video underlines the importance of fixing these foundational gameplay systems to maintain player interest and ensure the longevity of such events.
In conclusion, while the new Star Citizen event shows promise and provides the type of collaborative gameplay players want, it is currently marred by technical glitches, design bottlenecks, and missing features. The developer is actively addressing some of these problems, but the video stresses the need for more stable releases and feature development to support the complex systems involved. The presenter encourages players to try the event and stay engaged, hoping that the issues will be resolved soon and that future updates will bring the necessary improvements to make this kind of gameplay a staple in Star Citizen.