Star Citizen's Group Play Worked Great - Then CIG "Fixed" It

In the video, the creator expresses disappointment over CIG’s decision to revert the group play mechanics in Star Citizen 4.0, which initially allowed players to complete missions together without penalties, fostering teamwork and community. They argue that this change discourages collaboration and promotes solo play, undermining the game’s potential as a social multiplayer experience.

In the video, the creator expresses their excitement about the changes introduced in Star Citizen 4.0, particularly regarding group play and mission rewards. Initially, players could complete missions in groups without facing penalties such as splitting rewards or reputation, which encouraged teamwork and camaraderie. However, this feature turned out to be a bug, and CIG (Cloud Imperium Games) decided to “fix” it, reverting to a system that discourages group play. The creator laments this decision, noting that it reflects a broader trend within the game to overlook the benefits of collaborative gameplay.

The creator emphasizes that the bug allowed for a unique experience where players could run missions together and feel a sense of community, which is essential for an MMO. They argue that the previous system, which favored solo play, has returned, making it less appealing to team up with others. While some players may have exploited the bug, the creator believes that the solution should have been to adjust the mechanics rather than revert to a less engaging system that promotes solo grinding.

The video critiques the notion that increasing mission rewards would effectively encourage group play. The creator argues that such a strategy would likely lead to players finding ways to solo the content for maximum rewards or bringing the minimum number of players needed to complete missions. Instead, they propose a simple solution: require all party members to be in the vicinity of a mission to receive rewards. This would maintain the incentive for collaboration without penalizing those who choose to play solo.

The creator uses the Redeemer ship as an example of how the game’s design disincentivizes multi-crew gameplay. They explain that splitting rewards among crew members diminishes the appeal of using larger ships for missions. The previous bug made multi-crew gameplay feel worthwhile, as players could engage in high-level bounties together without feeling that their time was wasted. With the reversion to the old system, the creator notes that they, and likely others, have returned to solo play, as it is now the most efficient way to earn rewards.

In conclusion, the video argues that CIG has missed an opportunity to foster a more engaging multiplayer experience by reverting to a design that isolates players rather than bringing them together. The creator calls for the company to recognize the value of the unintended mechanics introduced in 4.0 and to implement systems that encourage teamwork and collaboration. They stress that for Star Citizen to thrive as a social multiplayer game, CIG must simplify their approach and prioritize the community’s desire for group play over complex solutions that ultimately alienate players.