“Join me as I discuss the possibilities for Star Citizen’s exciting end game content… likely in the distant future.”
The video highlights that Star Citizen is still in development, but each patch brings the game closer to completion. While players can currently engage in various activities, they eventually hit a wall due to the lack of progression and end game content. The video proposes the idea of player-owned stations, specifically organization-owned stations, as a potential solution for providing long-term goals and gameplay.
The process of obtaining a station is discussed, with two options presented. Players can either find a place in a safe and controlled area of space, but they can only rent these locations since they are already owned by NPC factions. The second option involves going to a lower security area where the risk is high, and players must claim the space themselves in the face of player or NPC opposition.
Once a station is obtained, the construction phase begins, requiring resources and time. After the basic structure is complete, customization and specialization come into play, with players adding facilities and modules to enhance the station’s functionality and profitability. The final phase is centered around maintenance, defense, and fees, with the constant need for materials and money to support the station’s existence.
Overall, the video suggests that player-owned stations, particularly organization-owned stations, could provide a long-term goal and end game content for Star Citizen, while also fostering player collaboration and agency within the game world.
The potential for exciting end game content in Star Citizen is discussed, focusing on the idea of player-owned stations that offer various benefits, customization, and maintenance requirements. This proposed end game content would encourage player collaboration and provide a sense of ownership in the game’s universe.
In a video by Morphologist, titled “Star Citizen’s End Game Content Could Be Amazing,” the discussion focuses on the potential for exciting end game content in the game. While Star Citizen is still in development, each patch brings the game closer to completion. Currently, players can enjoy various professions and activities, but there is a lack of progression and end game goals. The availability of ships for purchase with real money also diminishes the concept of end game in terms of ship ownership.
One possibility for end game content is the idea of player-owned stations, specifically organization-owned stations. These stations would be smaller than existing Lagrange point stations and would offer various benefits to players, such as storage, organization headquarters, repair and refueling facilities, manufacturing bases, and more. The process of obtaining a station would involve choosing a location, either through rental in safe areas or by claiming uncontrolled areas in lower security spaces. Construction and customization of the station would then begin, with an emphasis on specialization and functionality.
Maintenance, defense, and fees would be crucial in keeping the station operational and profitable. The rental and upkeep costs would also act as a balancing factor for high-security stations, preventing these locations from overshadowing NPC faction stations. There would be mechanics in place to make stations vulnerable, leading to potential attacks from both players and NPCs. This final phase would drive organization activities, requiring a constant influx of resources and money to support the station’s existence.
The discussion concludes by highlighting the importance of player agency and the concept of MMOs not being solely focused on the single player experience. The proposed end game content would provide organizations with a central hub, encouraging player collaboration and providing a sense of ownership in the expansive universe of Star Citizen.