Star Citizen's Crafting Is Going To Be Big - Fabricate Ships & Items!

Star Citizen’s upcoming crafting and base building features will allow players to fabricate a wide range of items, including ships and bases. The crafting system will involve refining materials, using fabricators to create items, and constructing structures using surveyor tools, offering players a variety of possibilities for customization and production.

Star Citizen’s crafting and base building features were discussed in a recent video. Crafting in the game will allow players to fabricate a wide range of items, including bases, equipment, ships, and even space stations. The crafting system will also cover cosmetics, decorations, and furniture for bases. Currently, players can use the Salvage Dispenser on the Vulture and Reclaimer ships to create attachments and containers, but this is a temporary solution.

Base building is expected to start production in early 2024, with an early iteration potentially available by the end of that year. Players will be able to construct structures of various sizes using surveyor tools on foot, vehicles, or larger ships like the RSI Galaxy and Pioneer. The building process will likely involve using blueprints, acquiring the necessary resources, and mapping out the desired structure using a modified version of the RAR tool. Robotic arms and mini cranes may assist in the construction process.

Fabricators will play a crucial role in crafting, allowing players to refine materials, create items, and build ships. The size and type of fabricator will determine the variety and scale of items that can be produced. Fabricators may be built at bases or potentially onboard ships like the Pioneer or caterpillar. The quality and stats of items may depend on the materials used.

The crafting and base building features are expected to offer a wide range of possibilities. Structures that can be built include farms, hydroponics, power stations, living areas, mining facilities, and storage areas. Fabricators will enable the creation of ammo, weapons, armor, gadgets, meds, cargo, cosmetics, vehicles, and ships. The availability of resources and level of security will vary depending on the type of zone in which players choose to build their bases.

Overall, the future of crafting and base building in Star Citizen looks promising, with the potential for engaging org warfare and the creation of complex production lines. However, specific details and the full scope of these features are still unknown, and players will have to wait and see how they are implemented in the game.