The video discusses the ship backlog in Star Citizen, specifically focusing on the complexity and gameplay required for large capital ships. While progress has been made in bringing smaller ships into the game, the backlog remains due to specialized gameplay needs and the challenges of implementing larger ships.
The video discusses the ship backlog in Star Citizen, focusing on why some ships are taking a long time to be released. The ship backlog consists of various ships, primarily capital ships, that have not yet been introduced into the game. The backlog is primarily due to the complexity and amount of gameplay required for these ships, as well as their large size. The video mentions specific ships in the backlog, such as the Javelin, Genesis Starliner, Starfarer Gemini, and others, and discusses the reasons they are not yet in the game. These reasons include the need for specialized gameplay, such as passenger transport or mining, as well as the requirements for refining, repair, and refueling mechanics.
The video also highlights the progress that has been made in bringing ships into the game. It points out that a majority of small and medium-sized ships are flyable, while capital ships are still lagging behind. The video showcases graphs that demonstrate the number of ships introduced over the years and the percentage of flyable ships in the game. It also discusses the potential future release of certain ships, such as the Polaris, Apollo, and Ranger, as well as the challenges they face in terms of gameplay implementation.
Overall, the ship backlog in Star Citizen consists of a variety of ships, primarily capital ships, that have not yet been introduced into the game. The backlog is primarily due to the need for specialized gameplay and the large size of these ships. However, progress has been made in bringing smaller ships into the game, and there is hope for the eventual release of the remaining ships in the backlog.