Star Citizen's 300 Mile Desert Race Is The Craziest Esports I've Ever Seen | The Daymar Rally

The Daymar Rally in Star Citizen is an annual esports event where players race across the desert moon of Crusader. Despite stability issues and delays, over 1,000 participants navigated the challenging terrain, showcasing the potential of Star Citizen as an esports game, with different strategies employed and a 30k error prematurely ending the race.

The Daymar Rally is an annual event in Star Citizen where players race across the desert moon of Crusader. The event is organized by the atmo Esports team and attracts over 1,000 participants. The race is split into three divisions: bikes, buggies, and trucks. Each team consists of a driver, backup driver, and support vehicle. The race covers 510 kilometers of varied terrain, including dunes, canyons, mountains, and valleys.

Despite some stability issues and delays at the start, the race proceeded with players navigating the challenging terrain. The race featured live broadcasts, interviews with racers, and a prize pool for the winners. The sky was patrolled by security ships to protect the racers from pirates and maintain order. The race showcased the potential of Star Citizen as an esports game.

The author’s own organization, the Garden Interstellar Initiative, participated in the bike and buggy division and performed well. The race was an endurance test, with teams enduring long hours and technical difficulties. Despite the challenges, participants were committed to the event, understanding that the game’s development stage could impact their experience.

The race saw different strategies being employed by teams, with some avoiding canyons and others venturing into the mountains. Support ships provided guidance, called out obstacles, and supplied racers with necessary items. While there was some close proximity racing and the possibility of attacks, most teams focused on navigating the course and reaching the checkpoints.

The race experienced a 30k error, a known issue in Star Citizen, which caused the server to crash and end the race prematurely. However, the author was able to catch up with their own team in the bike division, who were leading the race. The intense speeds and strategic decision-making made the bike division particularly exciting. Ultimately, another team emerged as the winners, with only 67 seconds separating them from the second-place team. The event showcased the strengths and weaknesses of Star Citizen as an esports game, highlighting the potential for more competitive events in the future.