Star Citizen Will Have Skill Progression, Attributes & Techniques

Star Citizen will include skill progression, allowing players to improve their character’s stats through specific in-game actions such as carrying heavy objects or performing takedowns. This system will enhance gameplay mechanics and allow players to specialize in areas that align with their playstyle, adding depth to the game while prioritizing player skill over traditional leveling.

Recently, there has been drama surrounding the inclusion of skill progression in Star Citizen, as it was not initially expected. However, recent reports from the development team indicate that skill progression will be a feature in the game. Players will be able to improve their character’s stats by performing specific in-game actions. For example, building up strength will allow players to carry heavy objects with fewer penalties, while performing takedowns will lead to quicker and quieter actions.

There are two major sets of skills in Star Citizen: physical attributes and techniques. Physical attributes include strength, agility, endurance, and fitness. Techniques include takedowns and traversal techniques, although there could be others as well. These skills will be improved by playing the game and engaging in activities related to each attribute or technique. For instance, carrying heavy objects will improve strength, while engaging in FPS combat will enhance agility and fitness.

Unlike traditional XP-based leveling systems, player skill will still be the most important factor in Star Citizen. There will be no straight damage bonuses or increased flying abilities. However, the skills and attributes will have an impact on gameplay mechanics. The goal is to allow players to specialize in specific areas that align with their playstyle. For example, players who frequently engage in FPS combat will see improvements in agility and fitness, which will benefit them in combat situations.

Additionally, Star Citizen will feature various techniques that players can learn and improve upon. Takedowns, melee combat, and martial arts moves were mentioned as examples. As players perform these actions more often, they will unlock additional animations and execute them more quickly and quietly. This adds depth to the gameplay and can be particularly useful in specific scenarios, such as close-quarters combat or PvP battles.

While there are still many questions about the extent of skill progression and its implementation in the game, it is important to wait and see the final product before making any judgments. The developer, CIG, is expected to iterate and evolve the system based on player feedback. Skill progression has the potential to add depth and character to the game, allowing players to excel in their chosen roles. However, it is essential that the system is balanced and does not create unfair advantages. Ultimately, the inclusion of skill progression deviates from the initial promise of no XP or leveling, but it may still enhance the overall gameplay experience.