Star Citizen WHAT'S GOING ON: The Best & Worst Of CITIZENCON 2955

The Star Citizen podcast praised CitizenCon 2955 for its concise focus on near-term developments like the 4.4 patch, new planetary tech, and upcoming gameplay features such as crafting and instanced events, while highlighting exciting additions like the Nyx planet and new ships. Despite fewer spectacular reveals, the hosts expressed optimism about the game’s progress, community engagement, and future updates enhancing immersion and playability.

The Star Citizen podcast discusses the recent CitizenCon Direct event, highlighting its more concise and focused format compared to previous years. The hosts, Zenya and board gamer, appreciated the shorter presentation that concentrated on the next 12 months of development, particularly the upcoming 4.4 patch. They noted that while the event lacked some of the more spectacular reveals of past CitizenCons, it effectively showcased ongoing progress such as server meshing improvements, new planetary tech, and upcoming gameplay features. The UK watch party at the National Space Center was praised for its atmosphere and community engagement, despite the general reluctance of UK players to travel to such events.

One of the key highlights discussed was the introduction of Nyx, the first planet to feature the new Genesis Planet Tech V5, bringing enhanced biomes like wetlands and improved terrain generation. The hosts expressed excitement about the return of the Siege of Orison event, now potentially instanced to improve gameplay experience by reducing issues like premature mission completion by other players. This instancing approach was seen as a positive step towards balancing seamless open-world gameplay with practical gameplay mechanics, allowing more controlled cooperative and PvE experiences without sacrificing immersion.

The podcast also covered new ships and weapons coming in the near future, including the Anvil Paladin gunship, Asperia Vandal Stinger heavy fighter, and a unique Gray Market “shiv” ship composed of parts from multiple existing ships. While the hosts were not particularly wowed by these additions, they appreciated the diversity and the introduction of new FPS weapons like a space AK and a slow-firing LMG, which add tactical variety to combat. Binoculars and other gadgets were also mentioned as useful new tools enhancing player interaction and immersion in the game.

Crafting was another major topic, with the developers announcing an initial FPS gear and armor crafting system to be introduced in a tech preview by the end of the year. This system will allow players to fabricate items from blueprints and materials, marking the beginning of a broader crafting feature expansion. The hosts speculated on how the crafting economy might integrate with existing resources like RMC and mining materials. They also discussed the importance of future updates such as the Melstrom and Engineering features, flight model improvements, and party system enhancements, which many players feel have been neglected.

Overall, the hosts were optimistic about Star Citizen’s future, noting that the game is already in a more playable and stable state than before, with increasing player engagement and monthly updates. They appreciated the focus on near-term deliverables and the steady progress toward a richer, more immersive universe. The podcast ended with shoutouts to community members, event organizers, and sponsors, along with promotions for giveaways and accessories like the Toby Eye Tracker, encouraging viewers to engage with the game and the community throughout October.