This week’s Star Citizen Week in Review highlighted the 3.20 patch, which addressed quality of life improvements and bug fixes. However, there were concerns about the lack of progress on major features like server meshing and the upcoming 4.0 patch, raising doubts about the developers’ ability to keep their word.
In this week’s Star Citizen Week in Review, the focus was on the 3.20 patch, which brought several quality of life improvements and bug fixes. The patch addressed issues such as the Ping wave, performance problems, and combat logging. There were also updates to the HUD and keybinds, making the game more user-friendly, especially for new players. Bug fixes included addressing the invisible player bug and fixing the docking audio for the Hull C ship.
There was anticipation for the release of the 3.21 patch, which is expected to have more significant features than the 3.20 patch. However, there were concerns about the lack of progress on server meshing and general transparency from the developers. The reviewer expressed doubts about the upcoming 4.0 patch, given past unfinished projects. Nonetheless, the reviewer acknowledged the important role of quality of life updates in addressing known issues and improving gameplay.
In terms of roadmap updates, the Mirai Fury LX ship was added to the release view, while the progress tracker showed limited progress from the North American PU feature team. Inside Star Citizen focused on racing and introduced the Fury LX ship, highlighting its maneuverability. The episode also discussed new tire models for ground vehicles, enhancing their realism and control. Star Citizen Live featured Arena Commander 3.0 gameplay, although there were some bugs and issues.
Other updates included a sneak peek of the upcoming santokia Xian heavy fighter ship and subscriber rewards in the form of dice and plushies. Overall, the week brought several quality of life improvements and bug fixes but with some concern about the lack of progress on major features and the upcoming 4.0 patch.