Star Citizen Week in Review - This is My Favorite Patch Yet

In this Star Citizen Week in Review for March 16th, 2026, Salty Mike highlights the engaging 4.7 patch featuring crafting enhancements, economic changes, new ships, and gameplay improvements, while also addressing some current frustrations and spawn issues. The video includes a detailed community Q&A revealing upcoming FPS gear and mechanics, alongside previews of future content like the Max Ox rework and Apollo medical ship, portraying 4.7 as a substantial update with exciting developments ahead.

In this Star Citizen weekend review for March 16th, 2026, Salty Mike shares his enthusiasm for the newly released 4.7 patch on the public PTU, highlighting his enjoyment of the crafting additions and gameplay improvements. He discusses the introduction of the Rockbreaker stations, noting that while the concept is promising, the current rewards feel underwhelming. The patch brings significant changes to the in-game economy, with players now having more control over resource values and crafting materials. Despite some frustrations with the new inventory system’s performance and the crafting mechanics, the overall engagement with the patch remains high.

Throughout the week, multiple waves of the 4.7 PTU were released, each bringing refinements such as blueprint additions tied to specific missions, balance adjustments to Rockbreaker missions, and inventory improvements like stackable minables. Notably, ship updates include radar swaps with trade-offs between detection range and power consumption, and armor enhancements across various vessels. The patch also introduces new ships for rental and sale, expanding player options. Some concerns remain, particularly regarding spawn mechanics at exclusive Rockbreaker stations, which could lead to repetitive player confrontations.

The roadmap update confirms that many features, including crafting, are now committed for upcoming releases. Anticipated content includes the Max Ox size 3 rework, FPS weapon art refactor, new quantum vehicle stations, and the Apollo triage medical ship. Salty Mike expresses excitement for the future patches, especially 4.8, and notes that the current PTU experience is highly engaging, particularly due to the crafting system’s depth and complexity.

A significant portion of the video focuses on a detailed community Q&A with the FPS gameplay team, revealing plans for new gadgets like deployable shields and area denial grenades, improvements to weapon handling based on armor weight, and distinct roles for different armor classes. The team discusses the introduction of super heavy armor with unique restrictions, emphasizing team-based gameplay. Additional insights include changes to flight suit mechanics affecting ship handling and G-force tolerance, as well as upcoming weapon additions like the crossbow and lever-action rifle. However, many features remain in development or are planned for future implementation.

Finally, Salty Mike covers various other updates, including sneak peeks of ship interiors, patch notes about shield and armor balance, radar mechanics, and missile behavior changes. Seasonal events like Stella Fortuna bring themed races and community contests, while new cosmetic items and paint jobs are introduced. Developer posts clarify gameplay design choices, such as sprint animations and radar ping costs tied to EM signatures. Overall, the video presents 4.7 as a substantial and engaging patch, with plenty of content to explore and promising developments on the horizon for Star Citizen.