Star Citizen Week in Review - Star Citizen Server Meshing and Jump Points are Working!

The Star Citizen Week in Review for March 11th, 2024, focused on testing server meshing and jump points, showing positive results. The video also covered gameplay updates, including master modes causing confusion among players, and highlighted roadmap updates, monthly reports on progress, and video updates on game mechanics.

In this Star Citizen Week in Review for March 11th, 2024, the focus was on testing server meshing and jump points, with positive results reported. The video also covered gameplay updates, including master modes causing confusion among players. The host shared opinions on various aspects of Star Citizen news and mentioned a sponsored segment by Manscaped for grooming products.

The video highlighted an unstable 3.23 Evo stability test and the subsequent testing of server meshing with jump points in the 3.22 build. The meshing test showed promise, with successful jump point travel, albeit with some edge cases needing cleanup. The player count during testing was relatively low, but scalability remains to be seen in future tests.

Roadmap updates included image upscaling and cloud updates for version 3.23, along with discussions on progress tracking. The monthly report featured progress on ship art, core gameplay elements like master modes, jump points, and UI improvements. The narrative team aimed to enhance storytelling in the Persistent Universe (PU), while the economy team focused on refining salvage and preparing for cargo career gameplay.

Video updates covered first-person reloading mechanics, scope enhancements, dynamic crosshairs, and hit markers. The controversial addition of sniper scope glint sparked community reactions. Star Citizen Live addressed player concerns about master modes balance, with developers open to feedback and adjustments. The video concluded with updates on subscriber flare items and exclusives, along with a reminder to provide feedback on the content discussed.