Star Citizen Week in Review - Star Citizen 3.21 is Getting Bigger and Citizencon Focus

In this week’s Star Citizen Week in Review, Salty Mike discusses the latest updates for version 3.21, including bug fixes, quality of life improvements, and new features such as jump points. The Monthly Report highlights progress in AI, character art, ship art, and the development of new locations, while the video updates cover advancements in ship mechanics, cargo placement, and holiday event suggestions.

In this week’s Star Citizen Week in Review, Salty Mike discusses the latest updates and patches for version 3.21 of the game. While there were some issues with the ground vehicles, including complaints from players, there were also quality of life improvements such as remote turret zoom and headlight tweaks. A sneaky addition was the inclusion of jump points in the game. Bug fixes were made, and crash recovery now works properly. Players can now share ownership of commodities based on party affiliation, which will enhance organization gameplay.

The Roadmap Roundup reveals that version 3.21 will introduce Crusader platforms, a retrieve consignment mission, boss armors, and the ability to missionize the SPK experience. However, the most significant feature, the XLR, will not be available in the initial release of 3.21, but will instead be tested in the PTU. The update also mentions the inclusion of vehicle tractor beams, the Crusader A1, the Argo SRV, and the temporal storm.

The Monthly Report highlights improvements in AI, character art, and ship art. The audio updates have led to speculation that Pyro, a new in-game location, may be closer to release. The economy team is balancing trade between Pyro and Stanton, which suggests that the dynamic economy is still a work in progress. Significant progress has been made in the development of the Salvage HUD and the inclusion of coffins for the Hawk ship. The Apollo and medical systems are being worked on, while the new player experience in New Babbage is focusing on signage.

In the video updates, the Sprint report provides behind-the-scenes insight into the development progress. Ship trespassing mechanics have been refined, Salvage HUD has been redesigned for better clarity, the Freelancer ship now has accessible components, and progress has been made on the Origin X1, Apollo ship, and santoky. The cargo refactor aims to improve the placement of cargo with fewer explosions. Additional updates include the development of a reputation app, progress in preparing for Pyro, and the Halloween event featuring skeleton models for Gun Rush.

Salty Mike expresses his desire for more variation in holiday events and suggests incorporating masks into gameplay rather than running the same event every year. He believes that the game should be treated more like a game rather than doing the bare minimum for holiday events. With Citizen Con approaching, communication from the team is expected to focus on version 3.21, leaving fewer updates in the coming week.