Star Citizen Week in Review - Invictus is Almost Here, Starlancer TAC and FPS Weapon Balance

The Star Citizen Week in Review covers ongoing development updates, including the upcoming patch 4.1.1 with bug fixes, gameplay tweaks, and ongoing testing issues, alongside preparations for the Invictus event and new ship content like the Starancer TAC. It also highlights recent balance changes, persistent bugs, and sneak peeks of upcoming features such as missile variants and the Gilly missions, while the community awaits further fixes and improvements.

In the recent Star Citizen Week in Review, Salty Mike covers the ongoing development updates, focusing on the upcoming patch 4.1.1, which is approaching but still has some core features not fully functional. The patch includes various bug fixes, visual tweaks, and gameplay adjustments, such as the removal of Ace pilot spawns from ambush and patrol missions, and feedback on the new quartz SMG from Vault, which boasts high DPS but overheats quickly. The review highlights issues with quantum travel and crashing problems during Invictus testing, as well as the temporary unavailability of certain features like the Polaris mission event and ship halls, which are being polished and tested for the event.

Throughout the week, players experienced multiple updates to the PTU, with some features like the ship expo halls returning with missing ships, likely to avoid crashes. The reintroduction of PvP bounty contracts was a significant change, offering an opt-in PvP experience with players able to earn crime stats and be targeted by others. Balance changes also included slight buffs to the Ripper SMG and nerfs to the Volta SMG, primarily reducing its effective range. Several bugs persisted, such as mission tracking issues during quantum travel and problems with the ship spawn system in hangars, which are acknowledged but remain unaddressed in some areas.

By Friday, the patch finally added a no-fly zone around Area 18 and the Idris ship, although performance issues and bugs like players locking the Idris or getting stuck inside the Invictus hall continued. The patch also increased the Polaris turret’s ammunition from 300 to 900 rounds, enhancing its durability in large battles. However, bugs such as quantum travel issues and ship spawning problems persisted, indicating that internal testing and bug fixing are ongoing. The week’s updates also included a new loading screen and minor gameplay adjustments, with the developers promising further fixes before Invictus goes live.

In addition to the patch updates, the video discusses the upcoming Invictus event, including a countdown to the in-game convention, and a sneak peek of new missile variants, possibly related to the Saber Firebird. The event schedule details and ship rental options are shared, giving players a preview of what to expect. The video also covers the release of a Jump Point magazine article that delves into the development of Gilly missions and the concept behind the Drake Golem. Developer posts mention potential new flight computer blades, aimed at aiding ship tuning, and acknowledge ongoing issues with exploits and bugs, though few fixes have been implemented yet.

Finally, the video provides insights into the Starancer TAC, a new variant of the Starancer ship designed for offensive combat with remote turrets and a cargo bay capable of holding ground vehicles. The ship features a troop deployment area, a medical bay, and a smaller ship bay, making it suitable for solo or team PvE play. The developer commentary suggests that while the ship is promising, it may not outshine larger ships like the Connie or Corsair for solo gameplay. Overall, the week was marked by ongoing development challenges, preparations for Invictus, and new ship content, with the community awaiting further fixes and updates to improve the game experience.