Star Citizen Week in Review - 4.2 COULD Be Really Good...But No Updates on Blades

The video provides a detailed update on Star Citizen’s upcoming 4.2 patch, highlighting new gameplay features, ship reveals, and ongoing testing, while also critiquing the high prices and limited availability of ships like the Idris. It also discusses community frustrations over CIG’s continued sales of gameplay-altering items, such as blades, and calls for more transparency and fairer in-game progression practices.

The video provides a comprehensive weekly update on Star Citizen, focusing on the upcoming 4.2 patch, which is currently in Evocati testing. Salty Mike highlights that 4.2 is shaping up to be a significant story-driven update, with new locations, gameplay features, and environmental effects like storms on pyro. He discusses the patch notes in detail, mentioning new gameplay mechanics such as scientists needing to wear specific outfits to open doors, and the addition of a radiation defense suit. The update also introduces stormy weather with lightning and puddles, though ships cannot fly into these storms, adding atmospheric realism.

Throughout the week, there were multiple rounds of Evocati testing, with some focus on fixing bugs and balancing large ships like the Idris. Notably, the patch aims to address exploits related to shields, particularly in ships like the Polaris, by implementing shield face-based damage. The testing also revealed new features like more hairstyles, updated bounty missions, and UI improvements that show power plant distortion damage. Salty Mike emphasizes that some of the testing was limited and that the patch is still evolving, but overall, 4.2 promises a variety of new content and fixes.

In addition to the patch updates, the video discusses new ship reveals and previews, such as the Mara Guardian MX and the Anvil Asgard. The Guardian MX is a heavily armed, missile-focused fighter with larger wings and more power, designed for combat. The Asgard, on the other hand, is described as a large cargo and combat ship that can deliver vehicles and potentially serve as a bounty hunter platform. Salty Mike explains the design philosophy behind these ships, noting the differences from their predecessors and how they might be used in gameplay, with particular attention to their weapon configurations and roles.

Salty Mike also covers upcoming sales and community events, including Invicta ship sales like the Mara Sarancer Attack and the Anvil Asgard. He critiques the high prices of these ships, questioning their practicality and role within the game, and discusses the ongoing issues with the limited availability of ships like the Idris, which are often sold in limited waves that frustrate the community. The video also touches on the ongoing CCU (Upgrade) system, criticizing CIG’s approach to reward structures and their delays in addressing community concerns about fairness and transparency.

Finally, the video highlights ongoing community concerns regarding CIG’s continued sales of gameplay-altering items like the blades, which have not been addressed despite ongoing discussions on Spectrum. Salty Mike criticizes this practice, arguing that it sets a bad precedent and fuels community frustration. He urges CIG to focus on in-game progression and fair access rather than selling gameplay advantages directly. The video concludes with a call for community engagement and a reminder that the community largely opposes these sales, hoping that CIG will respond with meaningful changes in the future.