In the Star Citizen Week in Review for March 31, 2025, Salty Mike discusses the launch of patch 4.1, which introduced new gameplay elements but faced significant server issues, including delays and crashes that frustrated players. He highlights the need for better stability testing, critiques the slow rollout of promised features, and provides insights on new ships and the Align and Mine event, urging for improvements in server performance and gameplay experience.
In the Star Citizen Week in Review for March 31, 2025, Salty Mike discusses the recent launch of patch 4.1, which introduced exciting new gameplay elements but also significant server issues. The patch included the new sandbox activity at Hatheror Wiccolo, tier zero item recovery mechanics, and various ship sales. However, players experienced delays, desync issues, and server crashes, leading to frustrations within the community. Salty Mike emphasizes the need for better stability testing, noting that the lack of proper testing in the Public Test Universe (PTU) likely contributed to these problems.
Throughout the week, multiple release candidates were introduced, with incremental improvements leading up to the live launch of 4.1. Despite the fun of engaging in the Hatheror loop with friends, the server instability has dampened the experience for many players. Salty Mike highlights the importance of addressing these server issues and mentions that the developers have announced plans to reduce player counts to improve performance, which he sees as a concerning sign for the game’s future.
The video also covers updates on the Star Citizen roadmap, including the introduction of new armor related to the Hatheror activity and new Arena Commander maps. Salty Mike expresses disappointment that some features showcased at Citizen Con 2023, such as the tracker armor and first-person scanning, have not yet been implemented. He argues that players have a right to expect timely releases of promised content, especially during a year that was supposed to focus on stability.
Additionally, Salty Mike provides insights into new ships, including the Drake Golem and the Argo Atlas Geo, both of which are designed for mining. He discusses the Golem as a starter mining ship, emphasizing its simplicity and affordability, while also critiquing its mining laser’s instability. The Atlas Geo is noted for its versatility in mining both vehicle and hand minables, although Salty Mike points out some UI issues that need to be addressed.
Finally, the video touches on the Align and Mine event, which is tied to a lore-driven crisis in the game’s universe. Players are tasked with aligning dishes to activate a laser that will reveal new mining opportunities, fostering teamwork and competition. Although the event is designed for group play, Salty Mike points out that the reward structure favors individual players, which could hinder cooperative gameplay. He concludes by urging viewers to engage with the content and share their thoughts on the developments, all while expressing hope for improvements in server stability and overall gameplay experience.