Star Citizen Week in Review - 3.24 is OUT OF EVO and 4.0 is Looking Crazy

In the latest Star Citizen Week in Review, Salty Mike discusses the release of patch 3.24, which has moved out of Evo and introduced exciting changes to the Pyro system, despite ongoing bugs and issues affecting gameplay. He also highlights developments in Alpha 4.0, including contested zones and new refueling stations, while emphasizing the need for continued improvements as the game evolves.

In the latest Star Citizen Week in Review, hosted by Salty Mike, the focus is on the release of patch 3.24, which has transitioned out of the Evo phase into Wave 1. The patch has brought about some notable changes, particularly in the Pyro system, which is described as looking wild with contested zones. Salty Mike expresses a mix of excitement and frustration, sharing that while he enjoyed some aspects of the patch, there are still numerous bugs and issues that need addressing. He invites viewers to join him on Twitch for live gameplay as he explores the new features and works on cargo reputation grinding.

The patch notes reveal a variety of updates and fixes, including improvements to ultrawide displays and adjustments to the Anvil Hurricane’s health. However, Salty Mike notes that many players are experiencing bugs, particularly with mission markers not updating and issues with cargo handling. The removal of the testing focus on cargo commodity rebalance has left players confused, as the current state of commodity trading is not engaging. Despite these challenges, Salty Mike found the mission flow and the grind for reputation enjoyable, although he faced numerous crashes and server issues throughout his gameplay.

In the Inside Star Citizen segment, the focus shifts to Alpha 4.0 and the development of the Pyro system. Salty Mike discusses the Rough and Ready gang, which will manage most refueling stations in Pyro, and the implications this has for player interactions and fuel availability. The video also showcases various refueling stations and highlights improvements in lighting and overall gameplay experience, such as direct access from hangars to cargo decks. This change aims to streamline the gameplay experience and reduce unnecessary transit times for players.

The discussion then moves to the design of contested zones, which are likened to classic MMO dungeons. These areas will allow players to engage in open combat and loot, with a focus on PvE elements. Salty Mike expresses concerns about the potential for players to respawn without consequences, which could impact the longevity of content in these zones. The introduction of asteroid bases is also mentioned, presenting opportunities for new missions that combine ship combat with FPS elements, further diversifying gameplay.

Lastly, Salty Mike touches on the Ship Showdown event, which has begun with a twist this year, incorporating analytics on ship usage into the voting process. He also hints at upcoming features related to base building, showcasing weapon and armor racks, and suggests that more information will be revealed at CitizenCon. Overall, while the week has been filled with excitement over the new patch and features, Salty Mike emphasizes the need for continued improvements and bug fixes as the development team works towards a smoother experience for players.