Star Citizen: Unmasking the hidden features for the MK2 superhornet's copilots' seat

The video by Law of the West highlights the enhanced features of the Mark II Super Hornet’s co-pilot seat, including the ability to fire missiles and control the ship, which improve combat effectiveness and versatility compared to the Mark I version. It emphasizes the benefits of better coordination between the pilot and co-pilot, making the MK II a more accessible option for solo players engaging in missions without needing a full crew.

In the video, Law of the West explores the hidden features of the Mark II Super Hornet’s co-pilot seat, highlighting how these enhancements differentiate it from the Mark I version. One of the most significant features is the ability for the co-pilot to fire the ship’s missiles while utilizing the turret’s full 360° range of motion. This capability allows the co-pilot to lock onto targets outside the pilot’s view, effectively improving combat efficiency. The co-pilot can fire additional size one missiles, giving the Super Hornet a tactical advantage over other fighter crafts, particularly in dogfights.

Another notable feature is the ability for the co-pilot to actually fly the ship, a functionality absent in the Mark I. Although visibility from the back seat can be challenging, this feature becomes invaluable in situations where the pilot exits the ship, allowing the co-pilot to reposition without needing to switch seats. This streamlined process saves time and reduces vulnerability during combat scenarios, making the MK II Super Hornet more versatile in various situations.

Law also discusses how these new mechanics enhance the overall experience of operating the MK II Super Hornet. Unlike the Mark I, which suffered from divided firepower when a turret operator was involved, the MK II allows for better coordination between the pilot and co-pilot. The co-pilot can act as a spotter, call out enemy positions, and assist with navigation, allowing the pilot to focus on evading attacks and maintaining control of the ship.

Additionally, the video touches on the practical advantages of having a co-pilot instead of relying on another player to pilot a separate ship. Finding a skilled gunner can often be easier than coordinating with another pilot, especially for solo players. This makes the MK II Super Hornet a more accessible option for players who want to engage in missions without the need for a full crew.

In conclusion, the video emphasizes the improved functionality and teamwork potential of the Mark II Super Hornet’s co-pilot seat. With features like missile firing capabilities, ship control, and enhanced communication between crew members, the MK II offers a more strategic approach to combat. Law of the West wraps up by reflecting on his experiences flying with a co-pilot and the unique advantages it provides, ultimately encouraging viewers to explore these features for themselves.