The video discusses the future of exploration in Star Citizen, highlighting the significance of exploration gameplay and the current lack of implemented features such as science and data running. It categorizes exploration into interstellar, planetary, and local tiers, suggesting initial gameplay mechanics for data management and resource scouting while acknowledging the limitations of exploration in the upcoming 1.0 release.
In the video, the host discusses the future of exploration gameplay in Star Citizen, emphasizing its significance within the broader context of space games. Exploration is a key attraction for players drawn to the unknown and the potential for discoveries. The host notes that while Cloud Imperium Games (CIG) has mentioned various exploration features and ships, significant gameplay loops related to exploration, such as science and data running, are not yet implemented. The host suggests that science gameplay may evolve into a smaller role focused on crafting and resource extraction rather than traditional scientific discovery.
The concept of data running is presented as an essential aspect of exploration, providing players with the tools to generate, transport, and sell data related to their findings. The host proposes an initial implementation where data is treated as cargo, stored in a ship’s computer, allowing players to manage and transfer their findings. This tier-zero version of data running would facilitate scouting missions and enhance exploration mechanics, particularly through the introduction of custom map markers, which would enable players to navigate uncharted areas more effectively.
Exploration is categorized into three tiers: interstellar, planetary, and local. Interstellar exploration involves mapping star systems and discovering jump points, while planetary exploration focuses on resource deposits. Local exploration includes searching for points of interest like caves and alien structures. The host highlights the importance of both permanent and temporary jump points, noting that temporary ones could offer new routes for players seeking to avoid detection in high-security areas. The potential for discovering jump points through scanning is also discussed, alongside the possibility of ICC missions that incentivize exploration.
The video further explores the potential for resource scouting, suggesting that players could find and sell information about resource deposits to brokers or complete missions for factions. The host envisions a system where players can discover points of interest, collect samples, and possibly even engage in advanced gameplay loops involving historical artifacts. A creative idea is introduced where points of interest, such as caves, could subtly change locations and layouts over time, enhancing the sense of discovery and encouraging players to revisit these sites.
Finally, the host addresses the current limitations of exploration in the upcoming 1.0 release of Star Citizen, noting that CIG is focusing on a core set of gameplay loops and may not prioritize extensive exploration features initially. With the first five star systems being well-known and mapped, the host suggests that while large-scale discoveries may be limited, there will still be smaller-scale exploration opportunities. As more systems are added post-launch, CIG has the potential to expand exploration and introduce new, undiscovered areas, ultimately leading to a more engaging experience for players.