In the video, Daniel Raymond discusses the upcoming Polaris Corvette in Star Citizen and emphasizes the need for an improved bed logout system that allows players to log out from any bunk on the ship and set a “wakeup point.” He suggests additional features for the logout experience, such as selecting a destination for waking up, and raises concerns about the logistics of logging out with stored fighter crafts in the Polaris’s hangar.
In the video, Daniel Raymond discusses the upcoming Polaris Corvette, which is set to be the first flyable capital-class warship in Star Citizen. He emphasizes the significance of this ship as a purpose-focused war vessel, contrasting it with other capital ships that serve different roles, such as salvage or luxury yachts. Daniel expresses disappointment that certain features, particularly the ability to bed log out and return to another player’s ship, were not included in the recent social segment at CitizenCon. He highlights the necessity of this feature for players, especially captains, who may need to log out temporarily due to real-life obligations.
Daniel elaborates on the need for a robust bed logout system that accommodates the unique dynamics of multi-crew ships like the Polaris. He suggests that players should be able to log out from any bunk on the ship and set a “wakeup point,” similar to setting a regeneration point at a medbed. This would allow players to return to the ship even if it has moved to a different location or server shard while they were logged out. He emphasizes that this feature should be limited to the number of available beds on the ship to prevent exploits.
To enhance the logout experience, Daniel proposes additional options when lying in bed, such as logging out with a specified destination. This feature would allow players to select a location with habs, ensuring they wake up at that location if the ship reaches it while they are logged out. He notes that this functionality could also enable passenger transport contracts, making it a valuable addition to the game. However, he clarifies that this would not constitute fast travel, as players would still need to wait for the ship to complete its journey.
Daniel also raises questions about the logistics of logging out while having a fighter craft stored in the Polaris’s hangar. He wonders what would happen if a player needed to log out while their ship was in the hangar, and how the captain would manage the ship’s storage and the potential for other players to use the fighter in the meantime. He emphasizes that any solutions developed for the multi-crew bed logout system would need to be adaptable for future ships designed for transporting other ships.
In addition to discussing the Polaris and its features, Daniel shares updates on giveaways for his channel, including a pair of VKB space combat edition joysticks and a ship giveaway. He encourages viewers to participate by subscribing and commenting to enter the giveaways, and he reveals the secret word for this video, which is related to the Polaris. He concludes by inviting viewers to engage with the content and promising to see them in the game.