The developers of Star Citizen are planning to test 200 player servers, which would effectively double the current player count. However, the game has been struggling with bugs and stability issues even with 100 player servers. The purpose of testing higher player counts is to find the breaking point of the current server technology and optimize server efficiency. This may also be a step towards implementing server meshing technology, which would allow for a more seamless multiplayer experience.
Increasing the player count highlights various scalability issues in the game’s design, such as landing pad shortages, terminal congestion, and mission point overlaps. Large-scale events have also caused performance and stability problems. Despite these challenges, it is necessary to push the boundaries to identify flaws and improve the game’s overall experience. The development process of Star Citizen has been known for its attention to detail and realism, which has led to a lengthy development timeline.
Aside from the server testing, the text briefly mentions other upcoming events and updates in Star Citizen. These include the unveiling of plans for Port Olisar, the first in-person CitizenCon since 2019, and the highly anticipated 3.20 update, which will introduce new features such as the Hull C and Arena Commander updates. The author also shares their personal gaming experience and invites readers to share their thoughts on the 200 player server testing and potential server meshing technology.