The video discusses various missing features in Star Citizen ships, emphasizing the need for true ship modularity, a dynamic damage system, improved quantum travel mechanics, and a full atmospheric flight model to enhance gameplay depth and realism. The host also highlights the importance of future features like ship boarding mechanics, capital ship roles, and passenger transport gameplay, expressing anticipation for effective implementations that go beyond mere placeholders.
In the video, the host discusses various missing features in Star Citizen ships, emphasizing that despite the game’s depth, many ships still lack essential functionalities. The host begins by highlighting the need for true ship modularity, which would allow players to detach and reattach ship components in real-time, enhancing gameplay flexibility. The Caterpillar’s Command Module is cited as an example of how this feature could open up new gameplay opportunities. The importance of this modularity is underscored as it could significantly affect how players interact with ships and their capabilities.
Another crucial feature mentioned is the Melstrom damage and destruction system, which aims to provide a more dynamic and realistic damage experience for ships. This system would eliminate the current health pool method, instead allowing for physical damage representation during collisions and combat. The host expresses excitement about this feature, noting that it would enhance the overall immersion and visual impact of ship interactions in the game.
The video also covers the anticipated improvements in quantum travel mechanics, including new animations and a quantum boost feature. These updates are expected to make quantum travel feel more engaging and less tedious, as players will need to align their ships before initiating travel. Additionally, the host discusses the future implementation of ship boarding mechanics, which would enable players to forcefully board enemy ships, adding depth to combat scenarios and enhancing gameplay variety.
The host then addresses the need for a full atmospheric flight model, which would make flying in an atmosphere more realistic by requiring players to manage their ships’ velocities and thrusts. This change is deemed necessary for improving the authenticity of ship handling and gameplay. The discussion continues with the potential for capital ships to play a more significant role in gameplay, particularly concerning territory control and fleet battles, although the host notes that meaningful gameplay for these ships is still a work in progress.
Lastly, the video touches on other missing features, such as passenger transport gameplay, escape pods, and engineering systems. The host expresses hope that these features will be implemented effectively and not treated as mere placeholders. Overall, the video conveys a sense of anticipation for future updates while acknowledging the current limitations in gameplay depth and ship functionalities. The host encourages viewers to share their thoughts and excitement for upcoming features in the comments.