Star Citizen Server Meshing Devs Move to The Eve Frontier Space MMO

The video discusses the departure of key developers from Cloud Imperium Games’ server meshing team, with some moving to CCP Games to work on Eve Frontier, highlighting the growing industry demand for advanced large-scale server technology. Despite these moves, CIG has achieved a major milestone with their server meshing system, though further development is ongoing to enhance game scalability and stability.

The video discusses recent changes at Cloud Imperium Games (CIG), particularly focusing on the departure of key developers from the server meshing team. The host emphasizes that these observations are based on publicly available information and personal analysis, not insider knowledge. Over the past year, some prominent team members have left, possibly due to company restructuring, shifting priorities, or their move to other projects, such as CCP’s upcoming space MMO, Eve Frontier. These departures highlight the importance and value of the server meshing technology they helped develop, which is crucial for large-scale multiplayer gaming.

Two former CIG employees, a network programmer and a tech producer, have moved to CCP Games to work on Eve Frontier, a space survival MMO set in a vast galaxy with thousands of star systems. The host suggests that CCP might be seeking expertise in large-scale player handling and server technology similar to what CIG has developed. This transfer of talent indicates the growing demand for advanced server tech across the gaming industry, with other companies like Rockstar and Epic also investing in similar technologies to enable massive online environments.

The video also highlights the contributions of other notable developers, such as Roger Godfrey, who was instrumental in building CIG’s core tech group for server meshing. His departure is seen as part of the natural progression after the successful release of version 4.0, which incorporated server meshing into the live game. The host notes that these developers regard their work as a significant achievement and are moving on to new ventures, reflecting both the success of their efforts and the high value placed on their expertise.

Throughout the discussion, the host emphasizes that despite these departures, CIG’s server meshing technology has reached a major milestone, with the core tech team having delivered a functioning system to players. However, there is still ongoing work needed, particularly around dynamic server meshing, which has yet to be fully implemented or shared publicly. The host urges continued development and updates, stressing that the technology is vital for expanding the game’s capacity and ensuring its long-term scalability and stability.

In conclusion, the video portrays these developer movements as part of a broader industry trend where advanced server technology is becoming a highly sought-after skill. The departures from CIG are seen as a positive sign that the technology is maturing and recognized by other major players. The host expresses hope for future updates on server meshing and emphasizes the importance of this tech for the future of large-scale multiplayer games, while thanking the departing developers for their significant contributions.