Star Citizen’s Fleet Expands - April Monthly Report Rundown

The April 2025 monthly report for Star Citizen highlights significant developments in ship and vehicle production, including the completion of the Drake Golem mining ship and progress on various RSI ships in preparation for Fleet Week. Additionally, the report details enhancements in gameplay mechanics, mission design, and graphics, all aimed at improving the overall player experience, while building excitement for the upcoming Fleet Week event.

In the April 2025 monthly report for Star Citizen, significant updates were shared regarding the development of ships and vehicles, particularly in anticipation of Fleet Week in May. The UK vehicle content team has made considerable progress, completing the Drake Golem mining ship and the Argo ATLS geomining power suit. Additionally, the MK Starlancer TAC variant has moved into final development, while the Consolidated Outland Pioneer has advanced through its white box phase. An unannounced vehicle has successfully transitioned into graybox, and more vehicles are undergoing bug fixes and final content work ahead of their release.

The North American team has also made strides with two RSI ships—the Apollo and the Perseus—both of which have passed their respective white box reviews. The Apollo is now in graybox with improvements to its medical room design, leveraging reusable assets from previous RSI ships. Meanwhile, the Perseus has also progressed visually thanks to the same asset strategy. Other unannounced vehicles are in various stages of development, including a new variant of a popular ship and an all-new model set for white box review.

The core gameplay team has completed several enhancements, including the Atlas Geo’s mining and thruster functionality, and introduced a weapon overheat mechanic for the Volt Parallax energy rifle. They are also working on engineering gameplay improvements, such as vehicle coolant effectiveness based on physical properties and the implementation of heat gameplay for ship thrusters. Various user interface improvements have been made to enhance player experience, including better selection mechanics and fixes for mission-related bugs.

The economy and mission design teams have been collaborating to address balancing issues in the game, particularly with the Supply or Die mission. The narrative team has focused on new missions and the introduction of the first alien NPC, the Banu Trader Wicko. They are also refining older missions and enhancing the overall player experience with improved directional signage and mission objectives, while ensuring that the new content aligns with the game’s evolving narrative.

Finally, the graphics and tech teams have made significant advancements, including improvements to GPU memory management and visual upgrades for clouds and global illumination. The animation team is developing new AI behaviors and improving NPC reactions to player actions. The report concludes with excitement for the upcoming Fleet Week event, which promises a showcase of new ships and vehicles, along with a free fly opportunity for players to experience the expansive Star Citizen universe. The community is encouraged to engage with the content and participate in a ship giveaway as part of the ongoing excitement.