Star Citizen: Reverse the Verse LIVE - Squadron 42 Q&A

“Game Director Chris Roberts joins Jared Huckaby as they answer questions LIVE related to the continuing development of Squadron 42, the single-player campaign set within the Star Citizen universe.”

In this episode of “Reverse the Verse,” host Jared Huckaby sits down with Chris Roberts, the founder and CEO of the company as well as the game director for Squadron 42. They discuss various aspects of Squadron 42 and answer live questions from the audience. The show starts with a recap of the previous week, including a highlight of the community-created commercial for the P72 Archimedes and a behind-the-scenes look at interviews with Chris Smith and Josh Coons.

The first question asked is whether Squadron 42 will allow players to play as a female character. Chris Roberts confirms that players will have the option to play as either a male or female character in the game. While development initially focuses on one skeleton, both male and female options will be available and players will be able to customize their character’s appearance.

The discussion then moves on to the perks that can be obtained by completing Squadron 42. Chris explains that by completing certain achievements or unlocking certain content in the game, players will be able to earn badges or abilities that can be used in the persistent universe. These perks act as a thank you to the players who have shown enthusiastic support for the game.

The topic of the F8 Lightning ship is also brought up. Chris reveals that players will be able to earn the ability to purchase the F8 Lightning in the persistent universe by playing through Squadron 42. The ship will not be available until after Squadron 42 is released, and players will need to complete certain milestones in the game to unlock the ability to purchase it.

Other questions touch on topics such as the redesign of ships, character customization, difficulty options, and the availability of Squadron 42 in other languages. Chris confirms that the ships in the game will undergo some redesign based on feedback and visual improvements. Character customization will be similar to the system in Star Citizen, allowing players to customize their character’s appearance. Difficulty options will be available, with different settings for players to choose from. Finally, Squadron 42 will be translated into other languages, although the languages have not been confirmed yet.

Overall, this episode provides insight into the development of Squadron 42 and addresses various questions and concerns from the community. Chris Roberts emphasizes the dedication to creating an immersive and emotional experience for players while also expressing gratitude for the continuous support from the player base.

salt-e-mike reacts:

In the video, the creator starts off by expressing their disappointment rather than anger about a situation. They mention spending a significant amount of money on a skin and ship skin that is no longer exclusive. The main issue for them is a lack of trust, particularly regarding the promises made by the game developers.

They bring up an old clip where Chris Roberts, the game creator, talks about the f8 lightning ship and how it was never meant to be given to backers outside of a specific condition. This was seen as damage control at the time. The creator mentions their frustration with past events like Citizen con and hopes that this year’s event will be different, with more transparency and progress updates on the game.

The creator then discusses an event related to the f8 lightning ship where players have the chance to rent it, which they initially thought was a good idea. They also highlight the discrepancies between what was promised in the past and what is happening now, referring to the fact that the ship was initially not supposed to be sold, but is now being sold for $260 along with an exclusive skin.

They speculate about the motivations behind this decision, suggesting that financial struggles and the need to make quick money may have influenced it. They argue that this decision damages their trust in the company and makes it hard to believe anything they say in the future.

The creator also expresses sadness rather than anger about the situation. They question the purpose of their involvement in the game and express their disappointment, particularly in the lack of transparency and broken promises.

They acknowledge that not everyone will listen or care about their perspective, but emphasize the importance of expressing their disappointment without resorting to yelling or screaming. They believe the issue lies with the company’s lack of integrity and broken communication.

In conclusion, the creator criticizes the monetization choices made by the game developers and the overall lack of trustworthiness in their actions. They highlight the disappointment and sadness they feel about the situation, while also acknowledging that it is unlikely to bring about any significant change.