Star Citizen Monthly Report - Zeus MK2, Legionnaire & CIG Starts On Base Building

The Star Citizen Monthly Report details progress made in ship development, animation work, character art, IT tech, gameplay features, mission design, tech teams, and more. Teams focused on completing features for upcoming patches, improving gameplay mechanics, creating scalable content for the persistent universe, and enhancing various aspects of the game to set the stage for future updates and releases.

The Star Citizen Monthly Report covers the recent and ongoing development of the game’s persistent universe. The ships team made progress on the RSI Zeus and Anvil Legionnaire, with habitation and central hallways nearing completion. Animation work included creating new creatures like the space cow and predator wolf. Character art focused on racing suits and outfits for various gangs, as well as long-term persistence for character customization.

IT Tech worked on finalizing features for upcoming patches, including planetary navigation and ship updates. The gameplay features team made improvements to recoil, aiming, and targeting systems, as well as continued work on the Resource Network. Progress was also made on base building pre-production and enhancements to the Eva system for animations.

The mission design team continued to build scalable content for the persistent universe, with a focus on cargo hauling missions and wildlife additions. The team also worked on reputation systems, mission variants, and improving AI behaviors. Additionally, the team made changes to allow for multiplayer missions and refined the new player experience.

The Vulcan team addressed performance issues and worked towards enabling multithreading for improved CPU performance. The planet tech team began work on version 5, focusing on spatial partitioning and server meshing integration. The interactables team finished gear storage stations and explosive container reworks, while progress was made on jump point effects and water improvements.

The locations team finalized content for upcoming distribution centers and began pre-production for new mandates. The mission features team transitioned to mission design and continued work on cargo hauling missions, wildlife content, and Xeno threat global events. They also outlined improvements to AI behaviors and upcoming systems. Overall, the monthly report highlighted significant progress in various areas of game development, setting the stage for future updates and releases.