In the latest Star Citizen podcast, hosts Board Gamer and Zin discuss the conclusion of the Intergalactic Aerospace Expo, the introduction of the new Anvil Paladin ship, and the recent removal of master modes in the game, which enhances combat options for players. They also touch on the financial situation at Cloud Imperium Games, addressing rumors of layoffs while expressing optimism about the game’s development and future updates.
In the latest Star Citizen podcast hosted by Board Gamer and Zin, the duo discusses several key topics, including the conclusion of the Intergalactic Aerospace Expo, the introduction of the Anvil Paladin ship, and recent layoffs at Cloud Imperium Games (CIG). The podcast begins with a recap of the expo, which runs until December 5, 2024, highlighting the availability of new ships and best-in-show skins. Zin expresses excitement about the new skins, while the hosts reflect on the overall atmosphere of the expo and the free-to-play event that allows players to test various ships.
A significant portion of the discussion revolves around the removal of master modes in the game. Previously, players had to switch between SCM (space combat maneuvering) mode and nav mode, which limited weapon and shield use in nav mode. The new approach integrates these functionalities into operator modes, allowing players to engage in combat while traveling at high speeds. Zin and Board Gamer agree that this change is beneficial, as it promotes strategic decisions during gameplay without overly restricting player options.
The podcast also features an in-depth look at the newly announced Anvil Paladin ship, described as a focused gunship with formidable weaponry. With quad size five weapons and multiple missile racks, the Paladin is designed for combat rather than troop transport. The hosts discuss the potential for cooperative gameplay, emphasizing the importance of having multiple crew members to operate the ship effectively. They also touch on the ship’s design and intended roles within the game, showcasing excitement for its potential impact on future engagements.
Additionally, the conversation shifts to the financial state of CIG, which has reportedly surpassed $100 million in funding for the year. While the company is slightly behind last year’s revenue, the hosts speculate that a successful ship sale alongside the anticipated 4.0 release could boost their earnings. They discuss the marketing strategy of spacing out ship releases to maximize revenue, suggesting that this approach keeps the player base engaged without overwhelming them with too many options at once.
Lastly, the podcast addresses rumors of layoffs at CIG, suggesting that while there may have been some staff reductions, the situation has been exaggerated in various media outlets. The hosts emphasize the importance of accurate reporting and the challenges within the gaming industry, especially given recent trends of layoffs across many companies. They conclude by expressing optimism about Star Citizen’s development trajectory and the unique model it employs, highlighting their excitement for future updates and player experiences.