In the latest Star Citizen Live episode, developers discussed the new crafting and base-building systems, emphasizing player customization and the integration of bases with gameplay features like mining and trading. They also covered mechanics for base defenses, raiding, and land claims, ensuring that bases remain meaningful and engaging within the game’s ecosystem.
In the latest episode of Star Citizen Live, host Jared Hucke welcomed developers behind the crafting and base-building systems that were unveiled during CitizenCon. The developers included Jacob, a senior gameplay programmer, Luke, the lead environment artist, and Dean, a system designer. They discussed the integration of base building with other gameplay features, such as mining and trading, emphasizing that player bases will serve various purposes and enhance player interaction within the game universe.
The developers explained that bases could be used for a range of activities, from mining operations to trading hubs. Players can customize their bases according to their needs, whether for resource gathering, refining, or simply storage. The team highlighted the importance of allowing players to express their creativity in base design while ensuring that bases are meaningful and functional within the game’s ecosystem. They also touched on how base building would evolve over time, with new gameplay features being added as development progresses.
A significant portion of the discussion focused on the mechanics of base defenses and raiding. The developers clarified that while bases would be visible across all shards in a region, raiding could only occur on the owner’s shard when they are online. This approach aims to protect players from losing their bases while still allowing for engaging gameplay. They also discussed the potential for offline raiding in lawless areas and the importance of securing bases with planetary shields to deter attacks.
The conversation then shifted to crafting, where the developers outlined how existing gathering methods like mining would change. They introduced the concept of bespoke minable resources tied to specific biomes, encouraging players to explore different areas for valuable materials. The crafting system will allow players to upgrade items and customize their ships using various blueprints, leading to significant differentiation between player-owned ships and gear. This adds depth to the gameplay, allowing players to create unique items tailored to their playstyle.
Finally, the developers addressed the long-awaited land claims and how they would work in conjunction with base building. Players would be able to acquire plots of land for building, with recurring maintenance costs to ensure active engagement. The team emphasized that land claims would not lead to dead bases, as players would risk losing ownership if they failed to maintain them. Overall, the episode provided an in-depth look at the upcoming features in Star Citizen, highlighting the developers’ commitment to creating a dynamic and engaging universe for players.
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In the recent Star Citizen Live Q&A, developers discussed the integration of crafting and base building into the game, emphasizing player agency in creating unique spaces for various activities like mining and trading. They also covered the mechanics of land claims, base defense, and the strategic changes to mining and crafting systems, highlighting their commitment to a dynamic, player-driven universe.
In the recent Star Citizen Live Q&A session focused on crafting and base building, host Jared Huckaby engaged with developers responsible for these systems, including Jacob, Luke, Deck, and Torsten. The discussion began with an exploration of how player bases will function within the game, emphasizing their potential for various uses, such as mining, trading, and crafting. The developers expressed their vision of player bases becoming integral to gameplay, allowing players to create unique spaces that cater to their specific needs, whether for resource gathering, trading hubs, or storage facilities.
One of the significant topics covered was the integration of base building with existing gameplay features. The developers explained that bases would be designed to support various gameplay loops, ensuring that players could interact with each other and the environment meaningfully. They highlighted the importance of player choice in how they utilize their bases, whether for personal use or as a service for others. The conversation also touched on the mechanics of base defense, including the concept of planetary shields that could protect bases from raids, which would only be possible on the shard where the base was established.
The Q&A also delved into the crafting system, detailing how it will change current gathering methods like mining and salvage. The developers indicated that mining would become more refined, with specific resources tied to particular biomes, making the process more strategic. They discussed the introduction of bespoke minable rocks and the potential for players to gather resources more efficiently based on their chosen profession, whether it be FPS mining or vehicle mining. The crafting system will also allow for customization of items based on the quality of materials used, adding depth to the crafting process.
Land claims were another critical topic, with developers clarifying how players could acquire plots of land for building bases. Players would have the option to purchase general plots or prospecting plots, with a recurring maintenance cost associated with ownership. There would be exclusion zones to protect exploration areas, and players could lose their land rights if they failed to maintain their claims. This system aims to balance player ownership with the need to keep certain areas of the game world accessible for other activities.
Overall, the session provided insights into the future of Star Citizen’s crafting and base-building systems, highlighting the developers’ commitment to creating a dynamic and player-driven universe. The Q&A emphasized the importance of player agency in shaping their experiences, whether through crafting unique items, building bases, or engaging in trade. As the game continues to evolve, the developers expressed excitement about the possibilities that these new features will bring to the Star Citizen experience, while acknowledging the challenges that lie ahead in balancing gameplay mechanics and player interactions.