Star Citizen Live Interview: Vehicle Concept Team

In the “Star Citizen Live” interview, the vehicle concept team at Cloud Imperium Games discussed their roles in designing vehicles for the game, emphasizing the importance of translating ideas into functional visual forms while adhering to game metrics. They shared insights into their personal journeys, current projects like the Pioneer ship interiors, and new vehicle designs, showcasing their passion for creating interactive experiences in the gaming industry.

The “Star Citizen Live” interview hosted by Jared Huckaby featured members of the vehicle concept team at Cloud Imperium Games (CIG), including Alberto, Sam, and Jacob. The discussion revolved around the role of concept artists, particularly in the context of vehicle design for the popular space simulation game, Star Citizen. The artists explained that their primary function is to translate ideas and concepts into visual forms, while also solving problems related to design viability and functionality. They emphasized the importance of ensuring that their designs adhere to specific metrics and rules within the game’s universe.

The artists shared insights into their personal journeys and how they became concept artists. While some had formal training, others were self-taught, demonstrating a diverse range of backgrounds. The discussion highlighted the challenges and rewards of working in the video game industry, particularly in a field that can often be unstable. They expressed a passion for creating interactive experiences in video games, which they feel is more fulfilling than working in industries like automotive design or film, where the audience’s engagement is less direct.

As the conversation progressed, the team introduced their current projects, including a vertical slice for the interiors of the Pioneer ship, aimed at defining the ship’s functionality and aesthetic. Alberto explained the process of developing various interior concepts, focusing on color palettes and spatial design to enhance player navigation and interaction. The team showcased concept images and sketches, emphasizing that these are exploratory designs that have not yet been finalized or approved.

The discussion then shifted to the development of new vehicles, including a heavy strike fighter based on the Mantis platform and a new starter salvage ship from RSI. Sam and Alberto presented their respective designs, highlighting the thought process behind their aesthetics and functionality. The team engaged in a light-hearted debate about the merits of each design, with members expressing their preferences and discussing the influences behind their work, such as retro sci-fi and real-world aerospace design.

In closing, Huckaby thanked the team for sharing their insights and concepts, emphasizing the unique nature of the show in providing an in-depth look at the creative process behind Star Citizen. The episode concluded with a reminder for viewers to stay tuned for upcoming content and events, including the annual Stella Fortuna celebration. The artists expressed their enthusiasm for the projects they are working on and their commitment to delivering exciting new vehicles for the Star Citizen universe.