Star Citizen Live Gamedev: Arena Commander 3.20

“Get ready to lock and load! Today, we’re putting the Arena Commander Feature Team’s gaming skills to the test as they play and showcase a variety of new game modes coming to Arena Commander in Alpha 3.20.”

In this episode of Star Citizen Live, Jared Huckaba hosts a Game Dev session focused on Arena Commander 3.20. He is joined by Samuel Boss and Duncan Bunton, developers from the Arena Commander feature team. They start off by playing the gun rush game mode, where players try to get a kill with every weapon to win the round. They showcase the new features of Arena Commander 3.20, including the unified Arena Commander and Star Marine experience, improved scoreboard and UI, and the ability to change game modes easily.

Next, they switch to team tank battle, a more tactical game mode where players work together to push towards the enemy’s spawn. They discuss the updates made to tanks in Arena Commander, thanks to the focus on the tank game mode. They also mention the future plans for more experimental modes, like the foam toy gun mode and zero-g racing.

They then introduce Master Modes, a new feature coming in 3.20 that includes updates to the flight, gunnery, and targeting systems. They mention how players can provide feedback on these new features and how the community’s insights assist in balancing and improving the game.

Finally, they wrap up with a discussion about the future of Arena Commander. They mention plans for more race tracks, specialized ship advantages, and the possibility of long-distance races and multi-system races. They also mention the importance of feedback from content creators and the community, and how the community’s input drives improvements and changes in the game.

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