Star Citizen Live: Audio Team Q&A

"How does sound travel distances in the 'verse? On this episode of Star Citizen Live, we’re joined by the Audio Team to answer all your questions about all things audio and the tech that powers it.

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  • The Star Citizen Live audio team Q&A session featured members of the CIG audio team discussing various topics related to audio development in the game.
  • The team discussed their progress with Claudius, a tool that aims to revolutionize audio development in Star Citizen. They mentioned that it is still being worked on and will be released when ready. The tool will allow for more systemic and dynamic audio features, improving workflow and creativity for sound designers.
  • The team expressed their interest in improving combat sound effects to better immerse players in combat situations. They discussed the challenges of implementing directional sound and mentioned that they are working on solutions that will enhance player experience in combat.
  • Dialogue lead Bob Solo shared his role in creating and implementing dialogue in the game. He discussed his work on character audio, background audio, and the overall dialogue landscape. He highlighted the importance of implementing dialogue effectively and making it work within the game’s systems.
  • The Q&A session addressed questions from the Twitch chat and covered various topics such as in-game radio, surround sound, voice communication improvements, ship alerts, ship shutdown sounds, and more. The team expressed their plans to address these issues and improve the overall audio experience in the game. They also shared their enthusiasm for future features like ship AI voices and voice control integration.

Overall, the audio team discussed their ongoing work to improve and enhance audio features in Star Citizen, addressing gameplay needs and player feedback. They emphasized the complexity of their work and the challenges they face, but also expressed their dedication to creating an immersive and high-quality audio experience for players.