The June 2025 Star Citizen report details significant progress in ship development, including unannounced vessels like the Ironclad and Apollo, as well as enhancements to gameplay systems such as weapon mechanics, AI behaviors, and space combat support. It also highlights ongoing narrative, location, and network advancements, signaling a busy period of upcoming content and technical improvements for the game.
The June 2025 monthly report for Star Citizen highlights significant progress across various ship and vehicle development projects. In Europe, four unannounced ships are advancing through different stages of production, with one entering full production and another nearing a white box review. The other two ships are in detailed design phases, with one focusing on new cockpit entry animations. Announced ships like the Anvil Paladin and Outland Pioneer are also progressing, with the Paladin moving through greybox and benefiting from recent work on related assets, while the Pioneer continues its extended white box phase due to its complexity. Additionally, work on the Ironclad ship is underway, focusing on room layout and interior detailing.
In terms of new and upcoming ships, the Guardian MX variant has successfully passed its final review, hinting at its imminent release, possibly during Alien Week in mid-June. Unannounced vehicles like the RSI Apollo and Medivac are progressing through grey box reviews, with a focus on ensuring distinct yet user-friendly medbed modules. The Perseus continues its development, with hopes of being showcased at the Intergalactic Aerospace Expo later in the year. The UI team completed a new Marai UI, characterized by vibrant colors and dynamic shapes, which marked a departure from traditional sci-fi aesthetics, prompting a rewrite of the UI core to facilitate future stylistic innovations.
Gameplay and systems development are also making strides. Weapon improvements are ongoing to modernize FPS combat, including refining weapon raising mechanics and expanding hacking abilities with clearer UI feedback and mechanics. The engineering team has broken down core mechanics into smaller milestones, working on systems such as power management and loot control, while enabling features like quantum travel to vehicles. Space combat support is focused on refining recoil, cockpit, and turret behavior, along with updates to the radar and scanning systems to improve player experience and information flow. Reworks to the quantum interdiction mechanic aim to improve reliability and server compatibility, ensuring balanced lawful and unlawful gameplay.
The core gameplay team has made notable progress in atmospheric flight modeling, with ships now reflecting more realistic physics based on lift, drag, and other factors. Additional work includes fixing cargo interactions, damage warnings, and refining vehicle and AI behaviors. Upcoming features include medical beds that heal radiation damage and a transport rework system moving toward a playable version. AI development continues to enhance NPC combat, perception, and behavior, with improvements to NPC reactions, cover usage, and interactions, alongside the integration of new communication features like com calls and news flashes to enrich in-game immersion.
Finally, the development of narrative content, locations, and AI continues to support the ongoing monthly releases. The story team is finalizing new missions, contracts, and scripts, with a focus on narrative depth and character development. The locations team contributed to lighting and environmental updates, while the AI and game intelligence teams worked on improving NPC behaviors, combat reactions, and the mission system interface. Network advancements are progressing with dynamic server meshing, aiming to optimize resource deployment and shard management, potentially moving toward a more unified server environment. Overall, the report emphasizes a busy and productive period, with exciting new ships, gameplay systems, and narrative content on the horizon for the rest of 2025.