Star Citizen is WORST it's EVER BEEN!

The video harshly criticizes Star Citizen’s 2026 state, highlighting severe performance issues, poor optimization—especially with Vulkan API—and declining community communication despite its lengthy development and large budget. It also condemns recent gameplay and marketing choices, portraying the game as unstable, misleading, and far from a polished, playable product.

The video delivers a scathing critique of Star Citizen’s state in 2026, focusing primarily on its abysmal performance issues. The game struggles to run even at extremely low resolutions like 400x300 with the lowest quality settings, barely hitting 50 frames per second in city environments despite being tested on top-tier AMD hardware. The creator highlights bizarre performance drops triggered by simple actions such as moving the mouse, exposing deep-seated engine inefficiencies that are baffling given the project’s 14-year development timeline and substantial budget.

A significant portion of the critique centers on the game’s graphics API integration, particularly the Vulkan API, which was intended to improve performance by better utilizing multi-threading. However, Vulkan runs considerably slower—about 33% worse—than DirectX 11 prior to the 4.8 update, indicating serious regression and poor optimization. Although patches following the 4.8 update have somewhat improved Vulkan’s performance, the game still suffers from erratic GPU render spikes and inconsistent frame rates, suggesting ongoing incompetence or lack of proper quality assurance at Cloud Imperium Games (CIG).

The video also touches on broader concerns about the project’s management and community relations. The developer’s decision to postpone the freefly weekend due to the poor state of the mission system underscores the game’s instability. Additionally, the community-facing communication has deteriorated, with fewer postmortems or transparent explanations for issues, and a noticeable shift towards corporate priorities over player experience. This decline is compounded by gameplay changes that have made combat more casual and grind-heavy, alienating players who seek skill-based challenges.

Marketing and presentation have also declined, as evidenced by the poor quality of recent trailers. Unlike earlier, more polished trailers, recent promotional material features cheap motion blur effects and subpar animations that fail to represent the actual gameplay experience accurately. The creator condemns these so-called “bullshots” for misleading potential players and contributing to a growing disconnect between the game’s marketing and its real-world performance and quality.

In conclusion, the video paints a grim picture of Star Citizen’s current state, describing it as the worst it has ever been in terms of performance, development quality, and community engagement. Despite its massive budget and long development time, fundamental issues such as frame rate drops, poor optimization, and broken features persist. The creator questions how much longer players must wait for a playable, polished product and expresses frustration that, even after 14 years, the game still falls dramatically short of expectations.