In a recent livestream, the host discusses the testing of server meshing in Star Citizen, aiming to support up to 2,000 players on a single server, while facing technical difficulties and performance issues. Despite these challenges, the host encourages player participation, emphasizes the importance of data collection for game improvement, and shares plans for the upcoming CitizenCon event.
In a recent livestream, the host discusses the ongoing server meshing test for Star Citizen, which aims to test the capabilities of the game with up to 2,000 players in a single server environment. The host mentions that they typically stream on Twitch but made an exception for this significant event. They express a desire to gather players in Orison to break previous records, although they acknowledge that the server performance has been laggy and unstable. The stream is marked by technical difficulties, including issues with the bitrate and connectivity, leading to a less-than-ideal viewing experience.
As the stream progresses, the host attempts to rally players to join them at the Orison Voyager bar but encounters numerous problems with the game. They note that the inventory screens and ASOP terminals are not functioning, which hampers their ability to interact with the game world effectively. Despite these setbacks, the host remains optimistic about the potential of the server meshing technology and encourages viewers to participate in the test. They also mention their upcoming attendance at CitizenCon, where they plan to create content and share their predictions for the event.
Throughout the stream, the host engages with viewers, answering questions and discussing the implications of the server meshing test. They highlight the importance of gathering data to improve the game’s performance and the challenges of managing player density in a shared environment. The conversation touches on the technical aspects of server meshing, including how object containers are used to manage resources and player interactions. The host emphasizes that the current test is a crucial step in refining the technology for future updates.
As the test continues, the host and a small group of players attempt to relocate to the Spaceport due to ongoing issues in Orison. They express frustration over the game’s limitations, particularly regarding player movement and server stability. Despite the challenges, the host maintains a lighthearted tone, joking about the absurdities of the situation and the unexpected glitches they encounter. They also highlight the camaraderie among players as they work together to navigate the game’s issues.
Ultimately, the host concludes the stream by acknowledging the difficulties faced during the test and the limited player participation. They express hope for future tests and improvements while encouraging viewers to stay engaged with the community. The host mentions their plans for CitizenCon and the distribution of community pins, reinforcing their commitment to connecting with fans and fellow players. Despite the technical challenges, the stream serves as a valuable opportunity for the community to come together and share their experiences in Star Citizen.