Star Citizen is about to feel VERY different.. (Master Modes Chat & Demo)

"Star Citizen is about to drastically change its flight system. No longer will you be able to fly at max speed whilst using shields or any other system - If you want to engage a bounty, you’ll need to get into a combat mode with a much-reduced speed.

Overall, I really like master modes and I think it’s a really positive move for Star Citizen - I think they’re on the right track for making Star Citizen what the original vision was. The only couple bits of feedback from me personally would be to change the target UI from a red box around the target to a moving ‘Dorito’ above the ship (that follows orientation) and bump up the speed just a little bit."

In the video, the speaker discusses the new implementation of Master Modes in Star Citizen, which changes how ships in the game move and function. This system allows players to switch between combat mode and navigation mode, altering the capabilities of their ships. In combat mode, players have access to weapons and shields but move at a slower speed, enhancing the intensity of combat engagements. On the other hand, navigation mode disables weapons and shields, allowing for increased speed for quick travel across the game world. The speaker expresses overall positive feedback for this change, suggesting a slight increase in speed to further enhance gameplay.

The speaker demonstrates how Master Modes affect combat scenarios by engaging with enemy AI ships. They discuss the feedback regarding the size of the red targeting square, expressing a preference for a different visual indicator to improve combat visibility. The speaker notes that the changes may not significantly impact PvE gameplay but could have a more noticeable effect on PvP interactions. They also mention an audio bug and suggest adjustments to speed to potentially improve player experience, particularly in 1v1 combat situations.

The speaker showcases different ships in Star Citizen, such as the Gladius, Merlin, and Andromeda, highlighting how each ship’s characteristics and speed are influenced by the Master Modes system. They experiment with combat encounters, demonstrating the challenges and strategies required when facing multiple AI opponents. The speaker emphasizes the importance of multi-crew ships for certain scenarios and how ship agility and speed play a crucial role in combat effectiveness.

Throughout the video, the speaker provides insights and suggestions based on their gameplay experience, catering to a more casual player base. They discuss the balance between ship speed, firepower, and maneuverability, proposing adjustments to enhance gameplay for different ship classes. The speaker also shares their thoughts on the visual indicators during combat engagements, aiming to improve the overall combat experience for players. They encourage viewers to test the Master Modes system in the live build and provide feedback to help shape the future of Star Citizen.

In conclusion, the speaker expresses excitement for the upcoming changes in Star Citizen and appreciates the direction in which the game is heading with the Master Modes implementation. While acknowledging some areas for potential improvement, such as the visual indicators and combat dynamics, the speaker overall supports the changes and encourages players to engage with the new system. They emphasize the importance of player feedback in refining the Master Modes feature and look forward to hearing the community’s thoughts on the updated gameplay mechanics.