The video previews the upcoming Anvil Paladin gunship in Star Citizen, highlighting its heavy armor, powerful weaponry, and crew-focused design as a tanky competitor to the Aegis Redeemer, with expected release around Citizen Con or the alpha 4.3.2 patch. It also discusses the ship’s specifications, gameplay mechanics, and crew roles, while inviting viewers to share their preferences between the Paladin and Redeemer and promoting channel support and giveaways.
The video discusses the upcoming release of the Anvil Paladin gunship in Star Citizen, expected around Citizen Con on October 11th or with the alpha 4.3.2 patch. Evidence for its imminent release includes references in the monthly report and matching flight suit and helmet designs in the Citizen Con digital goodies pack. The Paladin is positioned as a heavy, tanky gunship designed to compete primarily with the Aegis Redeemer. While the Redeemer is currently flyable and faster with more redundancy in smaller shields and weapons, the Paladin focuses on raw firepower and armor, featuring a large movable quad size five turret for heavy laser fire and six missile racks for long-range engagements.
The Paladin is designed for a crew of one to four, optimally four people: a pilot, two side gunners, and a dedicated main turret gunner. The ship’s layout includes upper and lower decks with crew quarters, an engineering room, and personal storage but lacks modular rooms unlike the Redeemer, which is planned to have modularity in the future. The Paladin’s turret system allows the main turret to track targets on a rail system similar to the Scorpius, with the ability to aim forward or rearward for flexible combat scenarios. The ship also features blast shields that provide additional armor and damage resistance when deployed, though they reduce visibility for the pilot.
In terms of specifications, the Paladin is larger and wider than the Redeemer, measuring 53m by 38.5m compared to the Redeemer’s 51m by 23.5m. It is equipped with a size three shield generator and multiple size two components including coolers and power plants. The ship emphasizes heavy armor and survivability over speed and agility, which contrasts with the Redeemer’s faster and more maneuverable profile with multiple smaller shields. The Paladin lacks a dedicated cargo area but offers gun racks, personal storage, and suit lockers for the crew, supporting medium-range operations with onboard living amenities.
The Q&A portion clarifies several gameplay mechanics: the Paladin has VTOL capabilities for atmospheric handling but is less agile than smaller ships like the Valkyrie; crew beds double as ejection pods; the main turret requires a dedicated gunner for optimal use, though the pilot can control wing weapons with some limitations; and the blast shields can be partially or fully deployed depending on tactical needs. Ballistic weapons can be rearmed from internal stores, and the ship’s quantum fuel capacity is similar to the Valkyrie’s, allowing moderate long-range missions but not extended operations due to limited storage.
Overall, the presenter expresses a preference for the Paladin over the Redeemer as a raw gunship but acknowledges the Redeemer’s future modularity could appeal to different playstyles. The video invites viewers to share their opinions on which ship they prefer, the potential modular options for the Redeemer, and thoughts on the Paladin’s release timing and balance. The video concludes with a promotion for NordVPN, a monthly ship giveaway, and encouragement to support the channel through likes, subscriptions, and donations.