The creator critically reviews Star Citizen’s 4.7 update, highlighting frustrating issues like a degraded user interface, tedious mission and crafting systems, slow combat, and persistent bugs that hinder gameplay and progression. Despite some small moments of satisfaction, they express weariness with the game’s ongoing alpha state and urge developers to focus on delivering a polished, finished product rather than prolonging constant patches and resets.
In this video, the creator revisits Star Citizen’s 4.7 update with a critical eye, expressing frustration over numerous issues that persist despite the game’s ongoing development. They highlight the decline in user interface quality, such as the inventory system now featuring low-resolution icons and cumbersome mechanics that complicate simple tasks like managing magazines or equipping scopes. These changes, framed as so-called “features,” are seen more as distractions that detract from the overall gameplay experience rather than meaningful improvements.
The creator also criticizes the game’s mission and crafting systems, finding them tedious and unengaging. They describe the crafting loop as a time-consuming grind for marginal performance gains, which clashes with their desire for a compelling space game rather than a grind-heavy experience akin to battle royale titles. Attempts to complete missions are hindered by bugs and glitches, including issues with ship controls and navigation, which further contribute to a feeling that the game is regressing or at least stagnating rather than progressing toward a finished product.
Combat in Star Citizen is described as slow and drawn-out, with longer engagements and a frustrating time-to-kill mechanic that diminishes the excitement of space battles. The creator notes that while some elements like targeting and cannon hits work, the overall experience is marred by frequent bugs and a cluttered star map that is difficult to navigate. They also express disappointment with the blueprint system, which is character-bound rather than account-bound, meaning players must repeatedly grind for blueprints after every patch, compounding the sense of an endless and unrewarding cycle.
The video touches on the community’s growing acceptance of the game’s unfinished state, with the phrase “it’s alpha” being used to excuse persistent problems. The creator challenges this mindset, arguing that continual patches introduce new bugs and setbacks rather than meaningful progress. They call on the developers to focus on delivering a playable, finished game, emphasizing that players deserve better than the current state of constant patches and resets that undermine long-term progress and enjoyment.
In conclusion, despite the frustrations and setbacks, the creator remains somewhat invested, continuing to explore missions and blueprint grinding. They acknowledge finally obtaining a blueprint for a weapon, which offers a small moment of satisfaction amid the broader disappointment. However, the overall tone is one of weariness and impatience, urging the developers to prioritize completing the game and providing a meaningful, polished experience for players rather than prolonging the alpha state indefinitely.