Star Citizen Hits Major Milestone - Server Meshing & Jump Points

Star Citizen recently conducted a successful server meshing test, connecting two dedicated servers in a single Shard running different systems. The test marked a significant milestone towards making Star Citizen an MMO, with plans to refine the process further and open jump gates between systems in future tests.

In a recent test, Star Citizen ran a server meshing test where they had two dedicated servers connected in a single Shard, each running its own system (Pyro and Stanton). Players were locked to the system they chose for the test and were advised not to use jump points as it could crash the server. The test was considered a success with only one server crash and quick recovery times for any crashes that did occur. Cloud Imperium Games (CIG) gathered valuable data and are working on refining the process to reduce recovery times from minutes to seconds.

The server meshing test marked a significant milestone towards making Star Citizen an MMO and moving closer to a Beta release. CIG plans to continue testing and refining server meshing, with the next step involving opening jump gates between systems for the first time. This would allow players to move between Stanton and Pyro and vice versa, showcasing the effects of server meshing in action. The goal is to have functional server meshing in the game by the next major patch after 3.23, scheduled for release in the summer.

Aside from the server meshing test, Star Citizen also had a successful event in Manchester where nearly 200 people interacted with developers and had insightful conversations. Jump Town has resumed its pharmaceutical production, and players can expect updates for RSI voluntary subscribers and the ship of the month. Upcoming events include monthly reports, a roadmap update, FPS combat improvements, and a Q&A session on Star Citizen Live.

The server meshing tests have generated excitement among players, with many looking forward to testing the feature themselves in the future. The focus is on improving stability and functionality to enhance the gameplay experience. Additionally, the community engagement and events like the Manchester meetup contribute to the positive momentum surrounding Star Citizen’s development.

Overall, Star Citizen’s progress with server meshing and upcoming features indicate a promising future for the game. The dedication of developers, support from the community, and continuous testing and iteration are key factors driving the game towards its goal of becoming a fully functional MMO. The anticipation for future updates, including the implementation of server meshing in the live build, showcases the ongoing evolution of Star Citizen as it strives to deliver an immersive and engaging gaming experience.