Star Citizen: Further Redesigning the Genesis Starliner and Passenger Transport

In the video, Dannyel Raymond presents his redesign of the Genesis Starliner for Star Citizen, proposing a management-focused gameplay experience for passenger transport that emphasizes player roles and streamlined algorithms for passenger satisfaction. He details the ship’s three-deck design, highlighting features like customizable interiors and efficient crew management, while also advocating for the developers to consider his design concepts for originality.

In the video, Dannyel Raymond, the voice behind Ray’s Guide, discusses his redesign of the Genesis Starliner and the passenger transport career missions in the game Star Citizen. He presents a conceptual framework for careers in the game, visualized as a Venn diagram. The left side represents the core of flying spaceships, while the right side encompasses various activities like scanning and salvaging. The intersection of these two spheres is where mining occurs. For passenger transport, he proposes a shift from NPC interactions to a management-focused gameplay experience, likening it to a railroad tycoon game where players balance passenger satisfaction with profitability.

Raymond details the crew composition for the redesigned Genesis Starliner, which accommodates eight crew members—four players and four NPCs. The player roles include pilot, co-pilot, gunner, and engineer, while the NPCs handle customer service tasks. The gameplay mechanics will rely on algorithms to determine passenger satisfaction rather than actual NPC interactions, allowing players to focus on management tasks such as hiring, paying, and scheduling NPC crew members. This shift aims to streamline gameplay and enhance the overall experience of managing a passenger transport service.

The ship’s design features three decks: hospitality, habitation, and engineering. The hospitality deck includes public areas for passengers and service areas for the crew, with an emphasis on efficient pathing for NPCs. The ship will be equipped with docking ports and ramps for easy access, and a unique “goodie box” system will allow players to manage provisions for passengers based on different service classes. This system abstracts many minor decisions, allowing players to focus on larger management strategies while still providing a quality experience for passengers.

Raymond also discusses the aesthetic and functional aspects of the ship’s interior design, drawing inspiration from high-end locations within the game. He envisions a blend of modern materials and design elements that reflect the Crusader style, incorporating features like customizable interior paint packages and public spaces that can be tailored to player preferences. The redesign includes a club room where players can furnish the space with functional items, enhancing the ship’s attractiveness and potentially generating additional revenue.

Finally, the video wraps up with a discussion on the engineering deck, detailing the cockpit layout and the ship’s operational features. Raymond emphasizes the importance of making the engineering space user-friendly for players, allowing for easy maintenance and component swapping. He concludes by suggesting that the developers of Star Citizen consider purchasing his design ideas to avoid any concerns about originality, while also promoting his ship giveaways for fans and players. The video combines a detailed exploration of the Genesis Starliner redesign with broader insights into career gameplay in Star Citizen.