Star Citizen; Evaluating the Performance Tech Preview for the Replication Layer and 3.22

“My exxperience with the Tech Preview of the Replication Layer in the Tech Preview channel was a decidedly mixed bag. I use this as a launching point for reviewing in detail the real time information that is available to you as a player about what is going on with your system in 3.22”

In this video, Daniel Raymond shares his experiences with the Performance Tech Preview for the replication layer separation in Star Citizen version 3.22. He initially encountered major problems and had a miserable experience, but later on, he enjoyed hours of uninterrupted gameplay with smooth frame rates and smart AI. This suggests that while the replication layer has few bugs, it still has optimization and capacity tuning issues.

Daniel then provides a guide on how to analyze performance information in the game using the provided telemetry. He explains how to toggle console mode and what each metric represents. The most important metric for smoothness is the lower boundary of the frames per second. He also clarifies the meanings behind session ID, Shard ID, and server meshing enabled.

Other metrics covered include server recovery reports, server time, server FPS, network ping, bandwidth in and out, location, mission type, and number of entities. He advises paying attention to the frame rate and using it as a more reliable indication of the game server’s status.

Finally, Daniel provides an update on their giveaways, mentioning the percentage progress towards their subscriber and membership goals. He invites viewers to participate for a chance to win prizes. The secret word for this video is “wreck,” referring to the initial difficulties Daniel encountered during the tech preview.

Overall, the video discusses the performance issues in the replication layer and provides helpful insights into analyzing performance metrics in Star Citizen version 3.22.