Star Citizen: Doing Delivery the Smart Way & Why It is Dumb

“We learn from our miskakes. I try to make delivery missions more interesting and learn a lesson. It also raises concerns about how CIG should do Cargo Missions when they arrive soon.”

In this video, Danny Raymond discusses his attempt to improve the efficiency and profitability of delivery missions in Star Citizen. He initially thought that by taking on multiple delivery missions at once and creating an efficient route, he could maximize his profit per hour. However, he quickly encountered several challenges that made this approach impractical. Real-life interruptions, server hangs, and mission system glitches all hindered his progress and resulted in multiple failed missions. He concludes that attempting to become hyper-efficient by taking on multiple delivery missions at once is not a viable strategy.

Furthermore, he expresses concern about the potential problems that cargo missions, which are apparently coming to the game, might face. If structured like delivery missions, they could suffer from the same issues of failure and reputation loss. However, he suggests an alternative approach where mission features are attached to the cargo container itself, rather than being tracked through the mission system. This would allow for greater persistence and flexibility in completing missions, even in the event of crashes or logouts.

In terms of giveaways, Danny mentions a Star Citizen-themed dream video contest and several ship giveaways for subscribers. The details and secret word for entry are provided. The video concludes with a reminder to fly safe and keep it real in the game.

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The video explores the problems with delivery missions in Star Citizen and suggests ways to improve them. The speaker discusses issues such as lack of persistence, server interruptions, and reputation penalties, proposing a smarter approach that integrates cargo features into the gameplay to enhance profitability and challenge.

The video titled “Star Citizen: Doing Delivery the Smart Way & Why It is Dumb” discusses the current state of delivery missions in Star Citizen and explores potential improvements. The speaker, Danny Raymond, explains that although delivery missions may seem smart initially, they often turn out to be frustrating and inefficient. He reflects on his experience with these missions, stating that the recent changes have made them less enjoyable. He shares his thoughts on how to enhance the profitability and challenge of delivery missions by utilizing more efficient routes and larger numbers of boxes.

However, Raymond points out several challenges with the current delivery missions, such as the lack of persistence and crash recovery. He also mentions real-life interruptions and server issues as hindrances to completing these missions. Furthermore, he highlights the lack of partial completion options for deliveries, stating that any failure results in a full reputation hit. Raymond expresses concern that upcoming cargo missions could face similar issues, suggesting that cargo missions should either be large enough to require whole cargo ships or small enough for medium-sized ships to take multiple missions.

Raymond proposes a smarter approach to delivery missions by attaching mission features to the cargo system instead of the mission system. He suggests that containers used in missions should have attributes for destination, payment, reputation, and potential penalties. These containers could be stolen, given to friends, or recovered from crashes, and would persist even during game interruptions. Raymond also mentions the possibility of different types of cargo, such as perishable goods or time-sensitive deliveries, adding more depth and variety to the mission system.

In conclusion, the speaker emphasizes the potential for improvement and increased enjoyment in delivery missions by addressing the current issues and integrating cargo features into the gameplay. He expresses excitement and optimism about the future of cargo missions and their impact on player experiences in Star Citizen.