Star Citizen Devs Reveal Ship Updates: RSI Meteor, Reworks & New Vehicle Plans

The video covers a Star Citizen live session where developers discussed upcoming ship updates, vehicle reworks, new weapon types, and gameplay features like environmental hazards and ship damage systems, with a focus on enhancing realism and player experience. It also revealed the upcoming RSI Meteor ship and emphasized 2024 as a year of technical improvements, expanded ship options, and gameplay enhancements to improve immersion and playability.

The video provides a comprehensive overview of a Star Citizen live session during Fleet Week, where developer John Crew answered various questions about upcoming ship and vehicle updates. Key topics included the expansion of ground vehicle types, such as combat hover vehicles and larger ground transports, with plans to incentivize their use through environmental hazards and gameplay mechanics. The developers also discussed the design philosophy behind ship living quarters, highlighting differences between luxury and military ships, and the potential for features like in-cockpit eating and drinking in single-seater fighters.

Ship weaponry and armament were another focus, with new weapon types, including beam weapons, being introduced gradually from Squadron 42 into the persistent universe. The team plans to implement quick magazine swaps for ballistic weapons, with some weapons having external magazines that can be replaced, and ships equipped with facilities for reloading and distributing ammunition. Remote control of ship doors, elevators, and cargo ramps via mobile glass was also discussed, though this feature is not imminent, with plans for a 3D landing camera system to improve situational awareness first.

The developers addressed ship reworks and future iterations, mentioning that many ships, like the Caterpillar and Kraken, may receive updates such as cargo lift functionality or reimagined interiors. They confirmed that older ships like the Reclaimer will be improved, but full redesigns are unlikely. Additionally, modules for ships like the Galaxy will eventually be available for purchase with in-game currency after an initial exclusivity period, ensuring players can access these assets in the persistent universe.

A significant part of the discussion focused on the transition to the Melstrom damage system, which will bring more realistic ship destruction and damage modeling. The team explained how weight and mass calculations will be based on materials and physics, affecting ship handling, especially for capital ships like the Polaris. They also mentioned ongoing efforts to improve ship handling, the impact of cargo and components on movement, and the challenges of managing large-scale visual effects during gameplay, such as frame rate drops during fleet encounters.

Finally, the video revealed that a new ship, the RSI Meteor, is planned for release later in the year, though details remain scarce. The developers emphasized that 2024 is a year focused on improving playability, flight models, and expanding ship options, with upcoming patches and events like the Intergalactic Aerospace Expo. The overall message conveyed excitement for the future of Star Citizen, with new ships, gameplay mechanics, and technical improvements aimed at making the game more immersive and enjoyable for players.