Star Citizen - CitizenCon 2953 Talking Ship - New Ships & Vehicles

During the CitizenCon 2953 Talking Ship presentation, Cloud Imperium Games discussed new ships and vehicles in Star Citizen, including the A1 Spirit, RSI Zeus Mark I, Cutter Scout, and Polaris. They emphasized the importance of quality and showcased the progress of the Polaris ship in the development pipeline.

During the CitizenCon 2953 Talking Ship presentation, John Crew and Ben Curtis from Cloud Imperium Games discussed several new ships and vehicles in Star Citizen. They began by introducing the A1 Spirit, showcasing its features such as the habitation area, engineering section, and sleek exterior design.

They then moved on to discuss the RSI Zeus, a ship with a rich history in the game’s lore. The original Zeus had some integrity issues, but due to popular demand, RSI decided to develop a new version that exceeds safety standards. The RSI Zeus Mark I is visually reminiscent of the original but comes with modern advancements and features.

The presentation then shifted focus to the Cutter and its new variant, the Scout. The Scout variant of the Cutter has a dual thruster system and a radar dish for scanning gameplay. The interior of the Scout includes a dedicated scanning station and an expanded cargo space. The presentation also briefly touched upon the future of scanning gameplay in the game.

The presenters acknowledged the backlog of ships yet to be released and discussed the challenges they faced with the Merchantman ship. They emphasized the importance of delivering a high-quality product rather than rushing its completion. They also mentioned the plans for releasing the Idris and Vandal ships alongside Squadron 42.

Finally, they revealed a video showcasing various ships, including the Polaris, a new large RSI ship. They explained that they will be tackling a family of RSI ships together to streamline the development process and leverage their experience within the team. The presentation concluded with a preview of the current state of the Polaris in the game engine, indicating its progress in the development pipeline.