Star Citizen: Calling All Devs - Of Golf Balls and Tessa

“Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we discuss the the golf ball bug, the Redeemer and the future of mission giver Tessa Bannister”

In this episode of Calling All Devs, host Jared Huckaby interviews various developers from the Star Citizen team to answer questions submitted by players. The first question is about a bug in the game where players are appearing as white golf balls. Chad McKinney explains that this bug is caused by issues with the persistence database, and the team has been working on finding a solution. They have implemented a fix in patch 3.0.1 and are currently testing it with the Evocati players.

The next question is about ship interior customization. Matt Sherman explains that while ship interior customization is an idea they’ve considered, it is not currently a priority. They want to focus on getting more ships released and improving the overall game before exploring customization options. However, they have gathered ideas for ship decorations, including bobbleheads, and will look into implementing them in the future.

Paul Renaud answers a question about an API for external apps. He explains that while there are plans for an API to access inventory data, they have not yet developed it. Currently, they are looking into integrating Spectrum, the game’s communication platform, into the game itself to provide features such as in-game chat and access to certain data.

Another question is about the Redeemer, a ship that was popularized through The Next Great Starship competition. John Crewe mentions that the Redeemer is not a priority this year and has design issues that need to be addressed. The team is considering two options for its revamp: focusing on making it a full gunship or a dropship. However, no concrete decision has been made yet.

The episode concludes with a clarification from Benoit Beausejour regarding database wipes. He explains that the team does not actually wipe the database but stores all the data from previous iterations of the game for research and historical purposes. This helps them analyze player behavior, ship inventory, and other data.