Star Citizen: Calling All Devs - Crime Stats and Physics Grids

“Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU.”

In this episode of “Calling All Devs,” the host talks to different developers about various topics related to Star Citizen. The first developer, Todd Papy, discusses the possibility of a single-player or co-op mode in Star Marine, where players can explore the levels without enemies or AI. While it’s not confirmed, the idea is worth discussing in future meetings.

Next, Dan Trepan talks about the long-term plans for updating the crime stats system in the game. He explains that the current system was a temporary solution and that the goal is to have a three-part system involving criminality, local law, and reputation. The reputation will determine how different factions treat the players based on their actions.

Moving on, Mark Abent addresses a question about ship spawning in ships. He confirms that the developers want to implement the ability for players to spawn a ship inside another ship, but the specific details and timeline for this feature are still being determined. He advises players to keep an eye on the RSI public roadmap for updates on this.

Finally, Sean Tracy discusses the priority of multiple physics grids in the game. He clarifies that it’s not on the back burner, but rather waiting for other crucial features to be implemented first. One such feature is the object container streaming, which affects many aspects of the game and needs to be completed before focusing on multiple physics grids.

Overall, the developers acknowledge the importance of various features and systems in Star Citizen but emphasize the need to prioritize and sequence them based on dependencies and gameplay implementation plans. They also remind players to check the roadmap for updates on specific features they are interested in.