Star Citizen: Buyer's guide for the Mercury Star Runner

In the video, Law the West provides a buyer’s guide for the Mercury Star Runner (MSR), highlighting its versatility as a multi-role ship with substantial cargo capacity and potential for future gameplay despite current limitations. He discusses design criticisms, such as accessibility issues and maneuverability, but ultimately encourages potential buyers to consider the MSR’s capabilities for various tasks, including cargo transport and supporting FPS missions.

In the video, Law the West provides a buyer’s guide for the Mercury Star Runner (MSR), a medium-sized data runner ship in Star Citizen. He begins by noting that while the MSR is designed for data running, there is currently no associated gameplay, leaving potential buyers uncertain about their enjoyment of this role. However, the MSR is characterized as a versatile, multi-role ship capable of handling various tasks, boasting a generous amount of cargo space and the ability to transport a Rover, which can serve as a mobile respawn point.

One of the ship’s standout features is its substantial cargo capacity, allowing it to stow 114 SCUs of cargo while accommodating a crew of three. The MSR also includes a separate crew cabin, a rec room with a kitchen area, and a dedicated data running rig. Despite these advantages, the ship faces criticism for its design, particularly its single entrance and exit, which requires players to traverse the entire ship to reach the pilot seat. This design has been likened to reliving an intro sequence, making it cumbersome for players to get into the cockpit.

Another point of contention is the series of service tunnels beneath the MSR, which currently serve little purpose aside from contributing to the ship’s unique aesthetic. While some players view these tunnels negatively, Law defends them, expressing a desire for future gameplay possibilities, such as using them for tactical advantages during boarding scenarios. He acknowledges that many of the ship’s issues may be temporary and could be addressed in future updates, such as the ability to lock doors in an open position to facilitate easier access to the cockpit.

Law also discusses the ship’s defensive design, indicating that it is built for speed in straight-line travel, akin to a Blockade Runner or Interceptor. However, he notes that the MSR’s maneuverability is somewhat lacking, and its firepower is divided across multiple turrets, making it less effective at concentrating damage on a single target. This trade-off is a common theme in ship design within Star Citizen, and while some players may find it limiting, Law believes the MSR’s versatility makes it a solid choice for various gameplay styles.

In conclusion, the Mercury Star Runner presents a compelling option for players looking for a multi-role ship with a focus on cargo transport and potential future data running gameplay. Despite its current criticisms regarding accessibility and maneuverability, Law believes that the MSR can serve multiple functions, including cargo hauling, smuggling, and supporting FPS missions. He encourages potential buyers to consider the ship’s versatility and defensive capabilities, suggesting that it could be a valuable addition to their fleet.