Star Citizen BIG Development Update - Polaris, Sabre Raven, Missions, Economy & NPCs

The monthly report for Star Citizen’s development highlights progress made in ship design and missions, as well as improvements in economy balancing and AI behaviors. The teams are working on ship models, implementing a deadline system for missions, polishing gameplay features, and improving graphics and AI functionality.

The monthly report for Star Citizen’s persistent universe development has been released, highlighting the focus of Cloud Imperium’s teams. The ship team has made progress on the RSI Polaris, which has passed its white box review and is now in the gray box phase. They are also working on other RSI ships, such as the Persus and the Galaxy. The Sabre Raven promo ship has undergone a gold standard pass, and work has begun on three new variants. The mission features team has implemented a deadline system to ensure missions cannot be kept indefinitely, and they are polishing the steel and recover mission. The economy team has finished price balancing armors and vehicles, and has started looking into the prices of FPS weapons.

The arena commander feature team is closing out essential refactors and polishing tasks, and they are working on special events and the kill collector experimental mode. Level design has completed work on new racetracks and a prototype mode for a new game mode. The graphics team is working on gas clouds and improving the gas cloud system. The narrative team has been involved in the release of alpha 3.22 and is now planning their work for the persistent universe, including new narratively focused missions. R&D has focused on atmosphere, SP and clouds, ground fog, and outfit management.

The AI content team has been fixing and improving social AI, and they are implementing various Squadron 42 features and behaviors. They have also fixed security AI bugs and worked on slow AI reactions. AI features have progressed with features and support for release builds for voids, and they are closing in on finalizing the first experation for placing fish, rodents, and birds in the environment. The AI Tech team has improved ship AI spline functionality and is looking for a better solution to generating the navigation mesh on planets.

Overall, the development teams have been making progress on various aspects of Star Citizen’s persistent universe. The ship team is working on ship models and modularity, the mission features team is implementing a deadline system, and the economy team is balancing prices. Other teams are focusing on gameplay features, graphics improvements, AI behaviors, and environment design. The development seems to be progressing steadily, with plans for new missions and gameplay elements in the future.