Star citizen/behind the ships/ apollo/ watch and talk

The video reviews the Star Citizen Apollo ship, praising its sleek RSI-inspired medical design and versatile interior while critiquing its size, maneuverability, and impractical patient handling. It also highlights the current medical gameplay’s limitations, such as long healing times and cumbersome mechanics, calling for significant improvements to make medical roles more engaging and functional.

The video discusses the Star Citizen ship called the Apollo, highlighting its design and functionality. The Apollo is described as a medium to large ship with a traditional RSI design, combining sleekness and modern aesthetics reminiscent of a blend between an ambulance and a Lamborghini. The ship serves medical purposes, offering functions such as initial treatment of injuries, drug overdose fixes, and respawn capabilities. Its design incorporates many flat panels and folding elements, making it visually appealing while maintaining a distinct profile compared to earlier concepts. Notably, the ship has grown slightly larger than the original concept, now wider and taller than the Constellation.

Within the Apollo family, there are two main variants: the Triage, which is the base model, and the Medevac, which improves upon the Triage by doubling certain capabilities. The ship features enhanced offensive and defensive systems compared to its original concept, including size four weapons for the pilot and size three turret weapons for the co-pilot. However, the video points out some concerns about the ship’s maneuverability and speed, which seem less suited for rapid battlefield medical responses, especially given its size and handling characteristics.

The interior layout of the Apollo includes a triage area where patients are brought in, although the process of pushing gurneys through a small rear entrance is criticized as impractical. To address such challenges, drones are suggested as a solution for patient handling. The ship also includes modular medical rooms for patient care, engineering cargo rooms for supplies, and a bridge area that doubles as a habitation space with beds. The design emphasizes functionality, with retractable elements and a central elevator providing access, and the cockpit beds offer a practical use of space.

Medical gameplay on the Apollo revolves around six medical modules, which are essentially left and right variants of three tiers of medical beds. These beds cover different injury severities and regeneration ranges, from localized planetary areas to the entire star system. While this system allows for comprehensive medical treatment, the video expresses frustration with the long wait times for healing and rescue, especially when players can simply use the “backspace” function to respawn quickly. The current medical gameplay mechanics are seen as needing significant improvement to become more engaging and viable.

Finally, the video concludes with mixed feelings about the Apollo and medical gameplay in Star Citizen. While the ship itself is praised for its design and potential, the practical aspects of medical gameplay, including docking challenges and patient handling, require further development. The creator expresses hope for the future of medical gameplay in the game but acknowledges that much work remains to make it functional and enjoyable. Viewers are invited to share their thoughts, with an overall appreciation for the Apollo but a call for improvements in the medical gameplay experience.